Tiny mod that changes starting conditions of most scenarios, cargo ship spawn rates and refining efficiency, making everything less readily available, thus encourages creative solutions to existing problems and make full use of features already implementer in Space Engineers. This is a work in progress and feedback is much appreciated

Post news Report RSS Scarcity mod for space engineers: update 2

New version available! Re-balance of refining efficiency and a little help with space exploration: Ultra long-range Ore Detector.

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First things first, thank everyone who took interest in my mod!

In this update refining efficiency re-balanced: refining times reduced by 10% for all ores except uranium. A single refinery now produces just about enough uranium to power 2 refineries and paraphernalia. Solar power looks ever so attractive!

Also, if you need help finding asteroids, I increased range of Large Ship Ore detector to 15km at cost of massive energy drain, as I'll be the first to admit that flying around for hours on end and finding an asteroid can be frustrating.

More features coming soon.

Enjoy the new release! Comments always welcome.

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