Tiny mod that changes starting conditions of most scenarios, cargo ship spawn rates and refining efficiency, making everything less readily available, thus encourages creative solutions to existing problems and make full use of features already implementer in Space Engineers. This is a work in progress and feedback is much appreciated

Description

Previous version was apparently braking the game. This version is primarily a compatibility update for version 1.035, but small changes were made for balance.

Preview
Scarcity mod update 3
Post comment Comments
cronoseprime
cronoseprime - - 41 comments

They just added broadcast range to beacons. It only goes up to 1000m and for this mod I think it should be extended a little bit. I couldn't find the setting in the CubeBlocks file.

Reply Good karma Bad karma+1 vote
cronoseprime
cronoseprime - - 41 comments

I don't think it actually does anything yet.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,367 comments

the mod did break the game in the last version... if you were to place a drill on a ship you crash and if someone else did it and you werent looking then the drill is invisible

Reply Good karma Bad karma0 votes
cronoseprime
cronoseprime - - 41 comments

You can take the settings that were changed in these files and put them in the updated ones.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,367 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: