This mod will add new units, upgrades, abilities and bring some changes to existing ones to improve the gameplay and bring more strategy to the game.

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Media RSS Feed Report media Crhono Boost (by TychusFindlay) (view original)
Crhono Boost (by TychusFindlay)
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Templarfreak Dec 24 2012 says:

Great. ;)

+2 votes     reply to comment
Raygoza Dec 24 2012 says:

Looks great but does it look better than your previous one?
Comparing both in Action?

If you'll keep this for Chrono Boost consider your earlier chrono boost as the Dragoon Overload if it isn't too much.

+2 votes     reply to comment
Kurohige Dec 24 2012 says:


+2 votes     reply to comment
Tykous Dec 25 2012 says:

What ? Psi max: 400 ?

+2 votes     reply to comment
Kurohige Dec 25 2012 replied:

No, the critter on the right, XD, nah it's just a joke. Your GRP of chrono boost looks better than the previous picture (dark archon's maelstrom-like).

+2 votes     reply to comment
RavenWolf Author
RavenWolf Dec 27 2012 replied:

oh, i was testing to double the supply gived/used for every unit, so i can change units like zealots to use 1.5 supply (so 3) and make it reflect in the supply used. But I probably revert to normal supply and make zealots 100 minerals again.

+3 votes   reply to comment
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Dec 23rd, 2012
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