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UI unit magenta cooldown bar (Games : StarCraft : Mods : SC Revolution Mod : Forum : General Discussion : UI unit magenta cooldown bar) Locked
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Jan 1 2017 Anchor


Sentry after blinking could has changed color of his blue energy ball -> into red so it would match his wireframe (now its bugging why its red). (type B in pic)

IMO cooldown bars are little too much visible, taking attentions from unit grp itself. I would remove the black frame of cooldown bar. [type B.] or if possible make the grey half of bar also transparent [type C]. Vanilla is [type A]


Jan 2 2017 Anchor

Originally i made a color switch when on cooldown (changing the energy sphere to green), but didnt look well and require an additional image entry (that im running low). then i add the maelstrom overlay recolored to blue but it wasnt too much visible and didnt provide exact information on the remaining time. Now it have both, the maelstrom overlay help noticing enemy when blink istn available, and shield regeneration is active after upgrade. Will see if i can make it less invasive

Sentry wireframe need an update, is not very good, and yes the red color looks weird (I wanted to make it a mix between archon energy and robotic unit. But didnt work as expected and i was to lazy to fix it)

Jan 2 2017 Anchor

Now it have both

i didnt notice it !! damm its cool detail.


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