Enjoy the classic broodwar game with improved mechanics, new units, upgrades, abilities, and lot of changes that will improve the gameplay and open new strategies and compositions to fight with.

Forum Thread
  Posts  
2.2 protoss early Htemplar + building tree twist (Games : StarCraft : Mods : SC Revolution Mod : Forum : General Discussion : 2.2 protoss early Htemplar + building tree twist) Locked
Thread Options
Nov 17 2017 Anchor

idea/suggestion, let:

Shield Battery, be rename Sanctuary (and have auto-recharge energy of nearby units).

Sanctuary [Shield Battery] allow summon Citadel of Adun (instead Cybernetic Core) and allow to train in Gateway High Templar with default Hallucination (no morph into Archon allowed yet).

CItadel of Adun allow

  • train Dragoon,
  • upgr: Dragoon +2 range
  • upgr: Zealot speed
  • and new upgrade for HighTemplar with new auto-spell (mechanic like medic heal) Eclipse:[blind] Htemplar pernamently reduce enemy sight(not range like Dropship) to 1 (slow cooldown), act like vanilla medic Optic Flare (just autocast).

Templar Archive allow

  • morph HighTemplar into Archon
  • upgr: psionic storm
  • upgr: energy for HighTemplar

Cybernetic Core allow

  • train Sentry
  • upgr: Sentry blink (instead Dragoon range), [improved blink could allow to jump into unseen terrain?]

comment:
it create 2 early path to go: Cybernetic Core or Sanctuary (Gateway units).
it postpone Dragoon into mid unit (make space for sentry), citadel would be available sooner (battery is 100 mineral not 200)

Edited by: Łagi

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.