SAS is a mod for the UT2004 engine. It will attempt to simulate actions by the various SAS units around the world such as the U.K. SAS, Australian SASR and New Zealand NZSAS during various conflicts they have participated in the past, present and possibly future. Teams are broken down into two sides with the SAS and Opposing Forces. Players will enter a game and choose their team, player model, weaponry and equipment before starting out. Beta 3.0 features new animations for all player models when they transition from unaim to aim mode, new running, walking and crouching animations. There's also large numbers of tweaks and polishes to existing features such as the Overtime rules for Objective and Sabotage gametypes, new maps such as Raid (OBJ), Indonesia Conflict (SAB), Hotel (OBJ) and Blackhawk (OBJ). A new body armor system so all player models can select a vest or helmet, new sound effects for most of the weapons and a number of bugfixes. Sabotage pits one team on the defensive...
SAS 3.2 Changelog Below is a listing of the content that has been added or updated in SAS version 3.2. Animations: Added Civilian for test purposes. Might be extended in future versions Added 1st person animations for Sword and Bat Added Throwing Knifes Animations Added Fists as a weapon Code: Updates/Fixes - New Karma Weapons Pickup System. - Updated the Hud to better support different Resolutions - Updated Icons on Hud. - Fixed decal troubles - New sparks - Team Icons "melting" into the hud when experiencing the nade effect. Team Icons colors affect Nade/flash effect - Added bind for "forgive" in Controls - Fixed/Tweaked Recoil/Penetrations scales for several materials. - Improved netcode/Optimization of load. - Double click Problem Reduced - Sprint Stuttering Problem Reduced - high jump death Reduced - PipedSwitchWeapon Removed - Bullets falling thru ceiling - Nade shock & and re-coil Fixed - Wrong death message when driving over. - Website Stats - Missing Translation...
SAS 3.2 Changelog
Below is a listing of the content that has been added or updated in SAS version 3.2.
Animations:
Added Civilian for test purposes. Might be extended in future versions
Added 1st person animations for Sword and Bat
Added Throwing Knifes Animations
Added Fists as a weapon
Code:
Updates/Fixes
- New Karma Weapons Pickup System.
- Updated the Hud to better support different Resolutions
- Updated Icons on Hud.
- Fixed decal troubles
- New sparks
- Team Icons "melting" into the hud when experiencing the nade effect. Team Icons colors affect Nade/flash effect
- Added bind for "forgive" in Controls
- Fixed/Tweaked Recoil/Penetrations scales for several materials.
- Improved netcode/Optimization of load.
- Double click Problem Reduced
- Sprint Stuttering Problem Reduced
- high jump death Reduced
- PipedSwitchWeapon Removed
- Bullets falling thru ceiling
- Nade shock & and re-coil Fixed
- Wrong death message when driving over.
- Website Stats - Missing Translation Key
- Vehicles take no damage once driven by person
- Toomany Grenades
- Shadow from player above. Server Setting.
- Join an empty server and wait for the round to end
- First round on a map, not able to move forward at the start.
- Player Model Outside Vehicle - Taunt Problem
- When a player get damage by a Nade, other players can hear the buzz/beep aswell
- Frag, Flash & Smoke Nade do not collide with Playermodel ...
- Using the player menu people can forgive teamkills even if no teamkills have been committed
- Can use the forgive teamkill function at all times for all players in both teams
- Blood not removed at round start
- Tweaks on Pulse/Movement Speed
New:
- New Mainmenu System/GFX
- New Weapon/SKin Loadout
- Save/Load of 5 Preset loadouts
- Fist weapon for those fist fights
- Added Throwing your knife.
- Global Banning System
- Extended Stats reporting to SAS-MOD stats.
- Cheat Protection
- INILogger
- Added Test Civilian(Experimental)
- Added destructable Movers with several possibleties for configurations
- Added Several new nice hit effects for different types of textures(Not used on all maps)
- Added Several different Destructable objects for interactive map/gameplay.
- Extended the SASLevelInfo actor, so now a mapper can decide which side has what armor.
- Extended the SASLevelInfo actor, so a mapper can suggest that this map should be Baseswap.
- Added Server setting, where admin can set if there should always be BaseSwap, no BaseSwap or Use the Mappers Suggestion.
- New Blood/Hit effect
- Add HUD GasMask Effect with cage models.
- Added new SAS mover, that can be used to limit map routes depending on the number of players on the map.
- You can now link your ut2k4 copy/hashid to your SAS-MOD forum account. Check Player Settings.
Mapping:
- Small Interactive MainMenu. Maybe Extended later on.
- All textures packs has been given the correct Material Type, where possible.
Updates to Existing Maps: Improvements and Bugfixes:
SAS-ConcreteJungle-TDM
SAS-Villa-OBJ
SAS-Villa-TDM
SAS-CodenameHunt-TDM
SAS-OperationCastle-TDM
SAS-AChina-TDM
SAS-Blackhawk-OBJ
SAS-tuscany-TDM
SAS-tuscany-SAB
SAS-Basrah-SAB
SAS-Docklands-OBJ
SAS-Docklands-TDM
SAS-Generals-TDM
SAS-Refined-TDM
SAS-Bunker2k4-TDM
SAS-HomeInvasion-OBJ
SAS-Hotel-OBJ
SAS-OperationNimrod-TDM
SAS-CityLimits-OBJ
SAS-WarZone-OBJ
SAS-WarZone-TDM
SAS-ORBIT-TDM
New Maps Added to 3.2
SAS-HydeParkApartments-OBJ
SAS-Meltdown-OBJ
SAS-IRACamp-OBJ.ut2
SAS-RailroadDepot-TDM
SAS-HomeInvasion-TDM
Models: Updated CageModel
Skins: Updated CageModel Skins
Sounds: New Weapon Sounds
And other bugfixes we dont remember right now.
There is still several reported bugs on the bugtracker, might be looked upon in 3.3
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