Sandpit is a sandbox mod for Half-Life.
Features include:
- Spawn menus for monsters and models
- Automatic mounting of content from other GoldSource engine games
- Pose interface for moving the mouths of monsters
- Customisable HUD colour
- Tool menu to expose useful commands
- Multiplayer bot
- Deathmatch, King of the Hill and Time to Choose multiplayer gamemodes
- Partial support for entities from GoldSource engine games
- Detail textures for Half-Life, Half-Life Blue Shift and Half-Life Opposing Force maps

Current version: 3.7.1

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Transmission 15929

Feature 7 comments

Episode #44 Stargate: Legacy


This week William and Emanuel are joined by Phillip, and later by Furling, Archaic and Noodles of Stargate: Legacy with an exclusive intro music sample. We discuss the GameTrailersTV Gabe and Chet interviews and briefly revisit Perfect Stride.



SGL Conquest Beta2 version NEW OKIO

Important Links:

Podcast 17


(Special thanks to the Overgrowth team and Iiro J├Ąppinen for providing these nice icons!)

RSS Files
SandPit 3.7.1 (EXE)

SandPit 3.7.1 (EXE)

Full Version 3 comments

SandPit 3.7.1 installer version. Automatically detecting Steam HL1's path.

Sandpit v3.7.1 (ZIP)

Sandpit v3.7.1 (ZIP)

Full Version 18 comments

Fixed crash on map change (thanks SylvesterBarry@ModDB). Extract the .zip to steamapps\common\Half-Life\ and restart Steam to play.

Sandpit v3.7 (ZIP)

Sandpit v3.7 (ZIP)

Full Version 25 comments

Extract the .zip to steamapps\common\Half-Life\ and restart Steam to play.

SandPit 3.6 (.EXE)

SandPit 3.6 (.EXE)

Full Version 7 comments

SandPit 3.6 installer version. Automatically detecting Steam HL1's path.

Sandpit v3.6 (.ZIP)

Sandpit v3.6 (.ZIP)

Full Version 18 comments

Extract the .zip to steamapps\common\Half-Life\ and restart Steam to play.

Sandpit v3.5 (.EXE)

Sandpit v3.5 (.EXE)

Full Version 23 comments

SandPit 3.5 installer version. Automatically detecting Steam HL1's path. Fullscreen mode removed in favor of windowed installer.

Comments  (0 - 10 of 859)
__LucaS__
__LucaS__

i dont have half life bought from steam and it still works fine but i have a problem. i have enabled op4 content and started a game. op4 weapons were in my inventory but when i switched to one of them models were invisible and there were no sounds. also when i spawn npc from op4 they are invisible too. i have installed op4. how can i fix this?

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tschumann Creator
tschumann

@__LucaS__ Sandpit requires the Steam version of Half-Life to work properly. Assets from other games won't show up unless you own the game.

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KleinMarquez
KleinMarquez

Can you make WON2 version support?

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tschumann Creator
tschumann

KleinMarquez I only intend to support the Steam version so there won't be a WON/WON2 version.

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KleinMarquez
KleinMarquez

Ah, and one more thing... There are no scientists, Barney, and other NPCs spawns in the singleplayer maps like c0a0a, c1a0d, etc...
Then if you trying to spawn NPCs (ex: give monster_barney), it'll crash the map, returning to half-life main menu. Open the console using ~ and there was saying:

Host_Error: PF_precache_model_I: 'models/barney.mdl' Precache can only be done in spawn function

In your mod, you fixed the bug. I don't know how to fix this in maybe hl.dll (valve/dlls) or client.dll (valve/cl_dlls) on original half life. only i'll spawning hgrunts using impulse 76 in console.

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tschumann Creator
tschumann

KleinMarquez yeah the entities need to be precached before you can spawn them (engine limitation).

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KleinMarquez
KleinMarquez

And... how you fix it in original half life?

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tschumann Creator
tschumann

There's a global precache function in world.cpp or weapons.cpp (I don't remember specifically) that precaches all the weapons already - you can make it precache other things too.

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KleinMarquez
KleinMarquez

There is no world.cpp or weapons.cpp in "valve" folder -_-.

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tschumann Creator
tschumann

You can't modify anything in the valve folder to make it work - you'll need to get the source (see Github.com) and compile it with your changes.

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KleinMarquez
KleinMarquez

Hhhhhh, but so I had to use "give monster_npcname" command in the console, it sticks to my player body when I spawn it and I see those small flying yellow glowing because for example, using map editor and putting scientist through under the floors. when playing a level you will see a small flying yellow glowing, and scientist stuck in the under the floor. Another example is...

If you trying to spawn Hgrunt using "impulse 76" command in console through the walls, you will see the small flying yellow glowing.

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tschumann Creator
tschumann

KleinMarquez yeah give spawns the entity inside you rather than in front of you - the yellow glowing is a debug feature to show you that entities are stuck in each other.

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Highest Rated (6 agree) 10/10

This game was QUITE a fun game, I love it, what else is there to say?

Dec 26 2010 by LandyRS

Twitter

Latest tweets from @teamsandpit

Sandbot v0.4.1 released (.zip: Moddb.com, src: Github.com) - Opposing Force CTF now supported #halflife #linux

Sep 9 2017

Zeno Clash Multiplayer alpha 1.2 released (.zip: Moddb.com) - added plugin_bot_move to allow bots to move #zenoclash #aceteam

Jul 22 2017

Sandpit v3.7.1 released (.zip: Moddb.com) - fixed crash on map change #halflife #opposingforce #goldsource

Jul 15 2017

Sandpit v3.7 released (.zip: Moddb.com) - fixes some crashes #halflife #goldsource #modding

Jun 24 2017

Sandbot v0.4.0.1 released (.zip: Moddb.com, src: Github.com) - fixes single player freezing up

Jun 17 2017

Sandpit v3.6 released (.zip: Moddb.com) - game content is now automatically mounted - no more copying files around!

Apr 18 2017

gssmt v0.0.2 released: Moddb.com details at Teamsandpit.com open HL2 Xbox .xz_ files and CS Xbox .sxwad files

Mar 12 2017

Sandbot v0.4 released (.zip: Moddb.com, src: Github.com) - MetaMod support #halflife #dod #metamod #linux

Mar 5 2017

Half-Life sandbot one button released by Rainbowdash98: Moddb.com #halflife #sandbot

Mar 5 2017

Zeno Clash Multiplayer alpha 1.1 released (http://www.moddb.com/mods/zeno-clash-multiplayer/downloads/zeno-clash-multiplayer-alpha-11) - mod can now be installed to sourcemods folder #zenoclash #aceteam

Jan 26 2017

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