Shortly after the citadel exploded, Gordon's train was teleported to a beach in which was farther away from white forest than he anticipated. He makes his way through the coastline, caves, and outlands to destroy a combine weapon capable of destroying the rocket in white forest.

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Industrial area
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Mr.Walrus Sep 15 2010, 10:11pm says:

Vast improvments, excellent work :D

+2 votes     reply to comment
Reeze17 Sep 15 2010, 10:14pm says:

This looks really cool.

+2 votes     reply to comment
Xylemon Sep 15 2010, 10:35pm says:

Looks pretty sexy.

+2 votes     reply to comment
Spare Sep 15 2010, 10:56pm says:

The only thing that stands out as odd is the clean yellow tank on the roof. Other than that it looks fantastic!

+2 votes     reply to comment
Callinstead09 Sep 16 2010, 5:00pm replied:

It looks odd to me too, but because it's a nuclear fuel tank! I think one of the rusty tanks would look better.

+1 vote     reply to comment
Slaver Sep 16 2010, 2:43am says:

sure youre not a god?

+1 vote     reply to comment
drimp Sep 16 2010, 2:53am says:

Looks good although I don't like the hl2 grass / sand (or gravel but looks sand) it just doesn't go with the area because it's too colourful. I suggest for you guys to get some textures made for your selves, it'll make your mod look much better. That or you could try adding something in there. I just feel where that texture is looks really boring at the moment. Lastly the cliff needs to maybe be made a little more random.

Please don't take this as bad the map does look good, I'm just trying to give some constructive feedback to help the mod.

Cheers, drimp

+2 votes     reply to comment
jangalomph Author
jangalomph Sep 16 2010, 4:13pm replied:

We have some custom textures. Just havn't got blends for them quite yet ;). We will have tons of custom assets like textures and models.


PS. I like constructive crits! Helps the mod look better!

+1 vote   reply to comment
drimp Sep 17 2010, 1:43pm replied:

Sounds good, can't wait to see the maps with them. :D

+1 vote     reply to comment
Lancelot_59 Sep 16 2010, 9:15am says:

Looks good!

+1 vote     reply to comment
Shirk Sep 16 2010, 3:31pm says:

I suggest make the cliffs not and L, and make them more "displaced"

+3 votes     reply to comment
Held Oct 6 2010, 4:09am says:

so you made the base mod, too ?

+1 vote     reply to comment
jangalomph Author
jangalomph Oct 6 2010, 5:07pm replied:

Yes, I made base mod.

+1 vote   reply to comment
MajorBanter Oct 25 2010, 7:15pm says:

A nice hilly skybox could add some depth.

+1 vote     reply to comment
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Added things people asked for. More details etc. Any crits?

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Sep 15th, 2010
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