Rotoscope is a graphical modification for Doom3, which enables high quality, real-time cartoon shading. Unlike other cartoon shaders, this modification preserves most of the graphical detail of the original game. Nevertheless, the visual experience of Doom3 is completely changed, and the onscreen display looks like a typical modern cartoon. Rotoscope can be used to make realistically looking comic stories, it can supply artistic effects for machinima, or it can simply be used to re-experience the classic Doom3 experience with a new "look-and-feel".
Please get the newest version (1.3.1) here:
16 comments by hellborg on Aug 1st, 2006 digg this super bookmark
Rotoscope is a graphical modification for Doom3, which enables high quality, real-time cartoon shading. Unlike other cartoon shaders, this modification preserves most of the graphical detail of the original game. Nevertheless, the visual experience of Doom3 is completely changed, and the onscreen display looks like a typical modern cartoon. Rotoscope can be used to make realistically looking comic stories, it can supply artistic effects for machinima, or it can simply be used to re-experience the classic Doom3 experience with a new "look-and-feel".
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
*Barf*
This just looks like one of the REALLY old FPS games, from before Open GL lighting. Or more to the point, it just looks like you're running Doom3 in 256 colours.
Oh man I wanted to try this, but I don't know if it works with the 1.3.1 patch.... any chance of updating the mod?
Rotoscope looks so good in Doom3 (and also in Quake and Prey of course - see homepage link) because the starting material in Doom3 is highly detailed. The nice normal maps combined with slightly artificial look of Doom3 engine games is actually a plus, as it increases the contrast etc.
As for HL2, yes, I tried, but the terribly complex implementation of post-processing shaders laft me with instructions for an obsolete version of HL2 at the time I tried. I have the shader in HLSL though, so if anyone knows how to implement it, I would be happy to provide it. HL2 might not look as nice though because of the reduced contrast/specular light etc.
I got rotoscope running in Roboblitz (i.e. Unreal engine 3). It was a bit of a hack, but it should be possible to get it into any Unreal Engine 3 game with a similar method. I'll be happy to make rotoscoped Unreal Tournament 3, once it get out!
Could you make a mod like this for EVERY GAME ON EARTH? More specially HL2 (I know, I know. But c'mon, HL2 is a mod whore for a reason).
hard to belive how good that looks, hope it looks good in game
will it flip page to page instead of continuing?
Funny, I was thinking the whole EGA 16 colour thing myself. Boy the teeth do tend to stand out on the characters now, don't they?
This almost is like playing with an EGA driver.
@ meazum yeah youre right sin city is a COMIC but thats not the same as a CARTOON :p and i was talking bout the movie ;)
1: only i said that. and one person agreed with me
2: we know rotoscoping was used in scanner darkly. thats why i made the comparison. also the game looks like it has a bit of the visual style. that is hard for me to explain. in areas where its bright look at the environment. rotoscope mod made the game look as if some of the environments would actually fit in the movie
It was a compliment! duh