A full conversion MOD for ID's Quake 4, allowing you to play as multiple characters from the Sonic the Hedgehog universe.

Levels - What holds the game together.
SP is under work, but there'll be loads of maps and a nicely fleshed out story to go with them.
Level structure works like:
Act 1 - Power Map
Power maps involve everything you'd come to expect from a FPS. Running, gunning, missions to fulfill and various other things.
Act 2 - Speed Map
Pretty self-explainatory, really. A Sonic mod wouldn't be complete without some blistering, breakneck speed zones where you can truly let loose.
Act 3 - Special Map
This is a mixed bag. From boss levels to vehicle zones, this act has it all.

MP will have loads of maps, from old levels like Oil Ocean to Lost World, where some share layouts with the actual maps themselves!
BM is bonus mode, where various hidden goodies can be found. I'll keep this one quiet for now. :)

Weapons - Now, the exciting stuff!
All the weapons are set to be replaced. Some merely perform the functions you would generally need from a FPS (such as assault rifles and the like) whereas others do some wierd stuff that's pretty damn cool. Not to mention the addition of a unique melee weapon per person in MP mode, such as Silver's psychokenesis for example.

Characters - It isn't really a Sonic mod otherwise!
All the people you'd expect are here. Some which perhaps you wouldn't are too, and there's a load of NPCs who are interactable.
Also there are alternate costumes planned too (like on Rivals ;) ) but that's not confirmed yet.

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Update - 29/04/07

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Ok, this is probably going to be the last update in a while, due to the impending GCSEs I have to sit in a few weeks.

Anyway, so far we've made a fair bit of progress lately. I'll be uploading a video soon to illustrate this. From adding rings into the game, to a mainmenu and HUD rewrite, there's a fair bit there.
Also tails is in the game. Yeah. :) It's pretty funky running around as him, especially in station square.

So yeah. The video should be up soon.

We are NOT dead!

News 0 comments

Yeah, updates have been really infrequent, if not non-existant. However, there is some new content to show you, and I am working on finalising a MP level...

Hi everyone! :)

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Hi everyone at ModDB. BlackArmsShadow here! :) Just to let you know, me and a friend have started work on modfying Quake 4, to merge it with the Sonic...

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LandyRS
LandyRS

Is this thing dead?

The last update was 4 years ago.

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niedzwiedz1124
niedzwiedz1124

is this a dead project??

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linuxzith
linuxzith

I HOPE ITS NOT DEAD :dead:

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Black-Arms-Shadow
Black-Arms-Shadow

Storyline is being reworked - Thanks for the comments! :)
Various other things are added also to the page. Comment/critique on them please. :)

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spoone
spoone

No way this sounds sweet it's about time a sonic game gets put on to the doom 3 engine.Definatly watching and don't let this die please.

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G-Master
G-Master

Erm with the story... you do realise that sonic can defeat pretty much all of Robotnik's robots except when they are charged with chaos emeralds. When they are charged with emeralds, sonic has to use the emeralds to try and beat the other powered up emeralds. It's been like that since sonic 3.

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alfaalex101
alfaalex101

sounds really really akward....

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Black-Arms-Shadow
Black-Arms-Shadow

Hi, could you please elaborate on how you find it awkward?
Thanks. :)

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