A full conversion MOD for ID's Quake 4, allowing you to play as multiple characters from the Sonic the Hedgehog universe.

Levels - What holds the game together.
SP is under work, but there'll be loads of maps and a nicely fleshed out story to go with them.
Level structure works like:
Act 1 - Power Map
Power maps involve everything you'd come to expect from a FPS. Running, gunning, missions to fulfill and various other things.
Act 2 - Speed Map
Pretty self-explainatory, really. A Sonic mod wouldn't be complete without some blistering, breakneck speed zones where you can truly let loose.
Act 3 - Special Map
This is a mixed bag. From boss levels to vehicle zones, this act has it all.

MP will have loads of maps, from old levels like Oil Ocean to Lost World, where some share layouts with the actual maps themselves!
BM is bonus mode, where various hidden goodies can be found. I'll keep this one quiet for now. :)

Weapons - Now, the exciting stuff!
All the weapons are set to be replaced. Some merely perform the functions you would generally need from a FPS (such as assault rifles and the like) whereas others do some wierd stuff that's pretty damn cool. Not to mention the addition of a unique melee weapon per person in MP mode, such as Silver's psychokenesis for example.

Characters - It isn't really a Sonic mod otherwise!
All the people you'd expect are here. Some which perhaps you wouldn't are too, and there's a load of NPCs who are interactable.
Also there are alternate costumes planned too (like on Rivals ;) ) but that's not confirmed yet.

Image RSS Feed Latest Screens
Tails In-Game A little large update. Sonic's House
Blog RSS Feed Report abuse Latest News: Update - 29/04/07

0 comments by Black-Arms-Shadow on Apr 29th, 2007

Ok, this is probably going to be the last update in a while, due to the impending GCSEs I have to sit in a few weeks.

Anyway, so far we've made a fair bit of progress lately. I'll be uploading a video soon to illustrate this. From adding rings into the game, to a mainmenu and HUD rewrite, there's a fair bit there.
Also tails is in the game. Yeah. :) It's pretty funky running around as him, especially in station square.

So yeah. The video should be up soon.

Post comment Comments
Maruigi44
Maruigi44 Aug 5 2011, 8:19pm says:

Is this thing dead?

The last update was 4 years ago.

+1 vote     reply to comment
niedzwiedz1124
niedzwiedz1124 Apr 5 2008, 10:22am says:

is this a dead project??

+1 vote     reply to comment
linuxzith
linuxzith Dec 6 2006, 2:46am says:

I HOPE ITS NOT DEAD :dead:

+1 vote     reply to comment
Black-Arms-Shadow
Black-Arms-Shadow Dec 29 2006, 10:33am says:

Storyline is being reworked - Thanks for the comments! :)
Various other things are added also to the page. Comment/critique on them please. :)

+1 vote     reply to comment
spoone
spoone Jul 15 2006, 8:48pm says:

No way this sounds sweet it's about time a sonic game gets put on to the doom 3 engine.Definatly watching and don't let this die please.

+1 vote     reply to comment
G-Master
G-Master Jul 4 2006, 12:53pm says:

Erm with the story... you do realise that sonic can defeat pretty much all of Robotnik's robots except when they are charged with chaos emeralds. When they are charged with emeralds, sonic has to use the emeralds to try and beat the other powered up emeralds. It's been like that since sonic 3.

+1 vote     reply to comment
alfaalex101
alfaalex101 Jun 25 2006, 1:57pm says:

sounds really really akward....

+1 vote     reply to comment
Black-Arms-Shadow
Black-Arms-Shadow Jul 1 2006, 6:22am says:

Hi, could you please elaborate on how you find it awkward?
Thanks. :)

+1 vote     reply to comment
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Platform
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Quake 4
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chaos_0
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