First of all, I want to show my gratitude to user NeenerWiener for this nice work that he done with ZScript. Without his beautiful efforts and surgery work with coding this small abominations was not possible at all.
This is just reskinned "Doomguy Companion" mod with few cosmetic changes.
For launch just grab the *pk3 file and drag it on "GZDoom" executable.
All minor and major fixes gonna be applied immediately and then existing files gonna be updated.
By the way, there is list of existing friends:
Original idea along with code belongs to NeenerWiener. Release date: 02/14/2022.
Original idea along with code belongs to NeenerWiener. Release date: 02/10/2022.
Original idea along with code belongs to NeenerWiener. Release date: 03/20/2022.
Original idea along with code belongs to NeenerWiener. Release date: 02/08/2022.
Original idea along with code belongs to NeenerWiener. Release date: 02/07/2022.
Original idea along with code belongs to NeenerWiener. Release date: 02/07/2022.
Can you make doomguy sprite as a friend, its because i want to play it with DN3Doom mod 🙂
Can You support it for 3.8.2 version? I hate Zscript with Higher Version
Can i give them command?
Are they overpowered?Like killing 3-4 monsters before i get to do anything.
Are these companion killable?
Heh there ...when loading those with the vehicular combat demo map from sgt mark v and a few others the allie gets insta gibbed at the start ...
If there is something like "Brutal Doom" or it parts, then I may know the reason.
I mean, maybe they just telefragging each other?
Mark might implemented that feature very hard...