Stay tuned: Major update incoming
Rising Sun Source Online (Working Title) RSSO
About this mod: We are making Rising Sun Source Online as a complete conversion on Source Engine the goal is to release this for free and recreate the great memories, community and joy that Medal Of Honor Rising Sun(PS2) provided us. Using the Source engine will allow us to do some really cool things. While we are deeply committed to authenticity we feel that we can make some really cool improvements from the original that will help the game while still staying consistent to the original game we all loved.
About us: This is our first exploration into game development. We figured that we should create something that is very near and dear to our heart while learning about game creation and modification. We both played MOH:RS exclusively for years and were a large part of what was once an incredibly vibrate online community. While this is our first mod and we nowhere near experts or professionals we are incredibly committed to every last detail. This is something that we have been considering doing for years and finally at the beginning we decided to go for it. We really want to be thorough and professional with our work. With that being said we are first time modders and this requires a lot of time that we put in on our own. We have a goal for releasing in November of 2014 but it is almost impossible to tell if we can achieve this we are working in uncharted territory.
Our goal is to have both original maps and your classic favorites. In this process we have decided to remove some classic maps. This is not to say that they may not be created but they may not be around for the initial launch.
Here is what we are thinking.
We have completed 2 maps so far and they obviously have are 100% Confirmed. These maps are measured 100% to the centimeter.
Calumpit Chaos - 100% Confirmed (Note these images are early and also running on DOD:S)
All done just has a few touch ups.
Shima Field - 100% Confirmed
All done just a few touch ups needed.
Death in the Orient - 90% Very Likely
Will be in the game and is next in line for creation this will happen as one of the big three maps in the game.
Idol Assault- 75% Likely
We really love this map and want it in the game should be next after Orient. Also could do some really cool things with the esthetics of the map. STAY TUNED.
Hangar Havoc - 60% Probable
May be the next in line, kind of a low key map but it plays well and could be cool in source.
Battleship Raiders - 60% Probable
Could also be really cool in Source a little difficult but need to just make one boat and mirror it which helps make it easier.
Boxcar Brawl - 50% Maybe
Its possible only time will tell.
Solomon Showdown - 25% Unlikely
This is kind of a sad one for me. Its one of my favorite maps I put it fairly high. But lets face it, its an ugly map and poorly designed. In order to recreate this map we have to really take away from the powerful tools that Source provides us with. There is a possibility that this map comes in a new form like in a cave or something like that. But right now it seems out.
Mauraders at Midnight - 0% out
Lets face it the black sheep of the maps. Hardly played and not very easy to look at. I dont see us creating it at any point.
Custom Maps ---- Stay Tuned
We have also explored maps from other games that we thought may fit our project from games like COD:FH and Medal of Honor Frontline. Ultimately we didnt find anything we needed to be there. We have other ambitions, we like the idea but right now it will have to wait. If anyone feels ambitions we would love your contributions.
Weapon sets: We are still unsure exactly what we will do with this it all depends on how many gun models we decide to make. I can pretty much say Duelist, Rifles and Infantry will be in there anything that uses those weapons. Thompsons and BARs will probably be in potentially a sten. Again time will tell. t11 t99 not sure. Bazooka will be out. Possibility for other guns is there but we will see. Frags will be in as for Smoke they will have to be different then the absurdity that was from MOH may go with no nade mode or something we will see.
Game modes: DM and TDM I would love to explore elimination modes and 3rd person play but for right now just two.
Side note we hope to be fully functional with PS4 controllers and/or XBOX controllers.
Rising Sun Total Conversion Mod is a remake of the online PS2 multiplayer mode for Medal of Honor Rising Sun. It will include all of our favorite maps (5/9 of the original maps), 3 maps of our own design, and two bonus maps. The mod is faithful to the original game - to an extent. Team Deathmatch and Deathmatch will return, as well as a SOCOM-style Elimination mode. Polygon count is very close to the original so the maps are not cluttered like modern games. The movement and weapons feel close to the original (i.e. not even remotely realistic - but fun). We are using our best judgement to tweak spawn points, weapon damage, etc. The goal is not a 1:1 remake; the goal is to take our favorite game of all time and tweak it to perfection.
The current version of the mod includes:
Death in the Orient
(Note: These are not the final versions of these maps. More artwork as well as extensive optimization will be done before version 1.0)
The final version of the mod will include:
Death in the Orient
Pillage in the Village - A quaint village that sits on rice terraces.
Scrapyard Scuffle - Ship graveyard with rusted out battleships, minelayers, and gunboats overgrown with vegetation.
Too Big for Your Bridges - A reimagining (not remake) of the map Boxcar Brawl. The train is intact and there are buildings on either side of the bridge.
(Note: These new maps will be similar in style to Rising Sun maps. They are smallish and fairly low poly. That is what we want out of competitive multiplayer. No clutter. Lean and clean. Every piece of the environment matters.)
Calumpit x Shima - Our two favorite maps of all time connected with a small town area. Shima’s underground extends to the Calumpit hotel and church.
Iron Crossroads - The classic SOCOM 2 maps Crossroads, but with a WWII makeover. No, it does not fit with the Pacific theme, but I doubt anyone cares. It’s too cool.
Clandestine - Welrod, Sten, Springfield
Duelist - Welrod
Infantryman - M1 Garand
Pistols Only - Welrod, M1911
Rifles Only - M1 Garand, Shotgun, Springfield
US Balanced - M1 Garand, BAR, Thompson, Shotgun
German Balanced - K96, MP40, STG44, Shotgun
Chainsaws - MG42, Browning
More to be announced
There will be a custom HUD. We have the concept, but it is not implemented yet.
Work is being done every day. Maps are our number one priority for now. Calumpit, Shima, and Orient are early alpha versions as of now. When this mod reaches version 1.0, all ten maps will have final artwork and will be optimized. To give you an idea of where we are in development, the only map that has not had any work done on it yet is Idol Assault. The rest are coming along and you will see a steady stream of updates in the coming months. There are only two of us, but we are doing what we can to bring this to the Rising Sun community - and any newcomers - ASAP.
News update, thank you for the support. Please share and help this mod get exposure!!!
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