This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Add media Report RSS Imperial Mining Facility - Let's talk (view original)
Imperial Mining Facility - Let's talk
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Erwin-Rommel
Erwin-Rommel - - 401 comments

That title scared me, I thought you would've given up or something :P

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Mister_Vogel
Mister_Vogel - - 892 comments

A true imperial won't give up.

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KriegStrunam
KriegStrunam - - 93 comments

Didn't realize it immediately, but I love the smallest details; most noticeably the replacement of the Stormtrooper Grenade with extra armor/something else. Definitely adds to 'muh-immersion'. Also tacticool as hell.

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Buzztr0n Author
Buzztr0n - - 705 comments

Passion for details =)

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Description

A quick look at my current project. Unfortunately I don't remember where the non-Star Wars model (its called "silos") is from, but they are not part of the mod, just something I use as alien mine workers right now.

Officers, Navy Troopers & Tech Crew by offensivebias:
Moddb.com

Stormtroopers & BF props/terrain by λpone:
Moddb.com

Check out their Halo, STALKER & HL2 Mod:
Moddb.com
Moddb.com
Moddb.com


(Models used for demonstration purpose:)

Weapon models by:
SW GAW
Moddb.com

Models from commercial Star Wars games converted by:
λpone
Moddb.com
Beta99
Moddb.com
SW GAW
Moddb.com