Rise of Three Kingdoms is a total conversion mod for Medieval II: Total War: Kingdoms, with the aim of the mod being to completely recreate the Three Kingdoms Era (190 to 280 CE) as accurate and true to history as possible. The mod features hundreds of historic characters with their own unique biographies and titles, dozens of period accurate armaments, unique mechanics to either usurp the throne and establish your own dynasty or support the restoration of the Han, historic mission trees for the five main factions from the era, and the inclusion of various non-Han peoples such as the Nanman, Xianbei, Nanyue, and Goguryeo.

Report RSS Rise of Three Kingdoms v3.2.011 Hotfix Released

v3.2.011 Hotfix released which establishes "border colonies" - buildings that can be constructed in settlements at or near regional borders, which allows the retraining of non-local regional troops.

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Originally the v3.2.000 Patch was supposed to provide the ability to retrain regional troops anywhere in China-proper, regardless of the region. For example, Hebei troops could be retrained in Jiangdong, Zhongyuan troops retrained in Ba-Shu, etc. However, the EDB file could not handle the load (specifically the amount of units that could be recruited and retrained in the standard barracks, stables and ranges) and it caused severe stability issues. So much, in fact, that the plan for retraining regional troops anywhere had to be scrapped. However, thanks to an idea by Sir Matthias over at Total War Center, a different approach was taken.

Essentially new buildings were created, which allow for the retraining of regional troops outside of their native region. These buildings can only be constructed in settlements that are on or near the border of another region and come in two tiers. In the screenshot below of Wancheng (which is located in the very northern reaches of Jingzhou region), you can see that it is able to build colonies for both Zhongyuan and Yong-Liang, which Wancheng directly borders. The first-tier building allows for the retraining of all light units (Sword, Halberd, Bow, Crossbow, and Cavalry - & Horse-archers where applicable), while the second-tier building allows for the retraining of all light and heavy units.

Click here to download the v3.2.011 Hotfix. To install the Hotfix, first ensure you are Patched to v3.2.000 (Base v3.0, then v3.1.000 Patch, then v3.2.000 Patch). Then extract the RoTK v3.2.011 Hotfix.zip contents into your main Medieval II Total War directory and allow to overwrite. And don't forget to visit our official forum at Total War Center.

BorderColony

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