Rise of Three Kingdoms is a total conversion mod for Medieval II: Total War: Kingdoms, with the aim of the mod being to completely recreate the Three Kingdoms Era (190 to 280 CE) as accurate and true to history as possible. The mod features hundreds of historic characters with their own unique biographies and titles, dozens of period accurate armaments, unique mechanics to either usurp the throne and establish your own dynasty or support the restoration of the Han, historic mission trees for the five main factions from the era, and the inclusion of various non-Han peoples such as the Nanman, Xianbei, Nanyue, and Goguryeo.

Description

The v6.2 Update adds several new cultures to the mod - including unique settlements for the campaign map -, completely revamped trees, foliage, and ground types, overhauled heat fatigue and ground type combat modifiers, and a slew of minor fixes, updates, and tweaks to various aspects of the mod.

Preview
RoTK v6.2 Update
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Guest
Guest - - 689,919 comments

Hi there
In this version all trees will disappear in campion map

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Seether-ModDB Author
Seether-ModDB - - 424 comments

You either installed the patch incorrectly, did not select option 2 or 3 (not option 1) from the launcher after installing the patch, and/or you need to disable VirtualStore. I would suggest re-downloading the patch and re-installing it, selecting either option 2 or 3 from the launcher menu, and also following the below tutorial on disabling VirtualStore.

Twcenter.net

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Guest
Guest - - 689,919 comments

Thanks for the advice

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Guest
Guest - - 689,919 comments

Hi bruh,I did all the things you said, but it didn't work. There is no problem with version 6.1, only this new update

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Seether-ModDB Author
Seether-ModDB - - 424 comments

That’s because the campaign map trees were completely overhauled in the v6.2 Update. Entirely new trees and forests, like in the images found in the article for the v6.2 Update.

In the Main Menu > Options > Video setting > Show Advanced Options, there is a box on the bottom-middle (underneath Grass Detail) for "Campaign Shadows". Is that checked? I just did some testing and found that, if the box for Campaign Shadows is not checked, then there will be no trees on the campaign map - instead, just black boxes where the trees should be.

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Guest
Guest - - 689,919 comments

Thank you bro

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Guest
Guest - - 689,919 comments

I have noticed this only recently, but shouldn't Zhang Yan of the Heishan Bandits have a family tree? He had a son named Zhang Fang who inherited his father's title of marquis and their family endured for the following decades. Surely Fang could continue as the Leader of the Heishan Bandits?

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Seether-ModDB Author
Seether-ModDB - - 424 comments

No, for a couple reasons. First, the Heishan leadership and hierarchy was not hereditary. It was more so an elected position, chosen from amongst the leaders of the various regional cell leaders. Second, Zhang Fang was never a member of the Heishan and never assumed the mantle of the organization’s leadership - he succeeded his father’s marquisate as a subject of the state of Wei. In fact, once Zhang Yan submitted to Cao Cao, the Heishan effectively ceased to exist. So, all in all, even if Zhang Yan had not become a vassal of Wei and the Heishan still existed at his death, Zhang Fang, in all likelihood, would not have become it’s leader.

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