Rise of the Crime Lords is a mod that adds the Black Sun Syndicate and The Hutt Cartel as playable factions along with multiple additions to the original ones as well as adding some new unplayable ones.

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Tessek Bug [FIXED] (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Rise of the Crime Lords : Forum : Bugreports : Tessek Bug [FIXED]) Locked
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Dec 5 2016 Anchor

I am noticing an issue that with the Hero Tessek for the Hutts, on the Endor map in Clusters GC, He was not able to be killed because his Shuttle was floating in the air and the rebel ground units were not able to shoot at it properly, and the hero was not moving also. This is when Tessek is on the ground.

This may affect the other GC's and other Factions. I was playing as the Rebellion in that GC where the Hutts had one planet. I have not tried other maps or factions yet but I will do further investigating. Can any other testers out there confirm this?

vjeko1701
vjeko1701 Rise of the Crime Lords
Dec 5 2016 Anchor

I have duplicated that bug on multiple occasions and think I solved it. Can you download the latest version and retest?

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Dec 5 2016 Anchor

Are the changes implemented in Dropbox yet? No sign of change.

The units seem to fire at where Tessek should be, but the model is invisible and the transport is still floating.

Edited by: {HEROIC}CNKommander

vjeko1701
vjeko1701 Rise of the Crime Lords
Dec 6 2016 Anchor

Ok, the problem was in the Sheathipede transport, switched him to Gallofree transport, should work fine now :) He has no land model so he stays in it while it's landed during battle (like some Rebel and Empire heroes)

Fix should be up soon.

Edited by: vjeko1701

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