Rise of the Crime Lords is a mod that adds the Black Sun Syndicate and The Hutt Cartel as playable factions along with multiple additions to the original ones as well as adding some new unplayable ones.

Forum Thread
  Posts  
Durga the Hutt [FIXED] (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Rise of the Crime Lords : Forum : Bugreports : Durga the Hutt [FIXED]) Locked
Thread Options
Sep 11 2018 Anchor

Game Type: GC- Various
Map: Space and Ground Maps
Faction: Black Sun Pirates

Not sure if these are issues are not--I cant get Durga the Hutt to appear on Land maps (his description says he can) and his voice in Space maps alternates between 'a hutt' and just some rando voice.

vjeko1701
vjeko1701 Rise of the Crime Lords
Sep 11 2018 Anchor

Hmm, I'll check his transport and team code to see if there some other units sfx event in there. As for appearing during land battle, there is a model and he used to work but now for some reason it can't move or be killed and even when it could it was just a slow Hutt with low damage xD I'll probaly make him stay attached to transprots and buildings when in ground battle. Enough other land heroes have been added. he was probably a 2nd or 3rd Black Sun hero ever added. He will act similarly to Mon Mothma or Bail Organa. Mostly lowering prices at his current location.

--

signature

Sep 12 2018 Anchor

I would agree that hes not really needed at all for actual combat...especially if its a lot of work to fix his character in game. He is a Hutt after all...there not known for their combat skills lol. Keeping him in the building is actually more in line with how hutts operate you know.

vjeko1701
vjeko1701 Rise of the Crime Lords
Sep 12 2018 Anchor

My thoughts exactly.

--

signature

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.