Rise of the Crime Lords is a mod that adds the Black Sun Syndicate and The Hutt Cartel as playable factions along with multiple additions to the original ones as well as adding some new unplayable ones.

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Closing on Coruscant [FIXED] (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Rise of the Crime Lords : Forum : Bugreports : Closing on Coruscant [FIXED]) Locked
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Sep 1 2018 Anchor

Game Type: GC 'Closing on Coruscant'
Map: Coruscant - LAND
Faction: Black Suns
-During the land combat Moff Tarkin and Moff Jerjerrod where stuck inside of imperial shuttles that had landed. There was no explosion graphic after I destroyed both shuttles.

Game Type: GC 'Closing on Coruscant'
Map: Alderaan & various - LAND
Faction: Black Suns
-If R3-D1 is set as the first unit to arrive on a land map, he will get stuck on reinforcement point icon. This happened first on Alderaan, and then a few other places. When spanning as a reinforcement, however, there is no issue.

Game Type: GC 'Closing on Coruscant'
Map: SPACE
Faction: Black Suns
-After using Zuckuss and 4Lo to neutralize an enemy hero, their character icon disappeared and they didn't respawn. I did the neutralize option with other heroes without a problem.

vjeko1701
vjeko1701 Rise of the Crime Lords
Sep 1 2018 Anchor

#1 Not a bug, it's a feature even in the vanilla game. Some heroes that don't have land models stay attached to transports or buildings during land battles, the only problem is the lack of explosion. I'll investigate.

#2 The problem is probably that R3-D1 is set to be in a team with Perit, similar to Chewie and Han. I probably set something wrong. He shouldn't even appear as separate hero. EDIT: Fixed

#3 hmm, probably the neutralize ability, they are the only Bounty hunter pair, it could be because of that, I'll have to investigate. EDIT: Fixed


Edited by: vjeko1701

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Sep 2 2018 Anchor

Awesome, I appreciate how fast you are regarding these fixes!

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