This mod completely overhauls the game. Each age now feels more extended and isn't rushed, as well as gameplay is more strategic than just spamming units from production facilities. It is best used in multiplayer. It also tries to re-balance the entire game and add unique units to underwhelming nations and take away unique units from overpowered ones.
The changes in this mod are extensive. Below are some of the highlights.
As of version 5.95, all civilizations have 7 or 8 unique units, spread out through most of the ages. Every nation has at least 1 unit in Industrial Age or higher and has 1 or 2 unique buildings.
THIS MOD GREATLY EXTENDS ALL RESEARCH TIMES AND COSTS AS WELL AS UNITS. IF YOU DON'T LIKE SEVERAL HOUR LONG GAMES, THIS IS NOT FOR YOU.
and much much more...
Disclaimer: This mod is based on the TaP Redux mod (by probed1969) posted on the Rise of Nations Heaven site (link: Ron.heavengames.com). That being said, I have not asked the original author if I can use his work in this mod. If there are any complaints by the original author, I will put it down.
Also, thanks to Basileus74 for providing some good ideas for unique units!
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The official article to comment on changes you would like to see in the mod.
Finally, a Steam version has been released! Read the info on the summary page or read below for more info.
How to install and play the mod. Please read this description before posting about bugs.
This is the non-Steam version of the mod; read the changelog for more info.
This is the Steam version of the mod; read the changelog for more info.
Latest Steam version of the mod; read the changelog article for more info.
Latest non-Steam version of the mod; read the changelog article for more info.
Latest non-Steam version of the mod; check changelog article for more info.
Latest Steam version of the mod; check changelog article for more info.
three flamethrowers in one squad...thats what i call a tactic!
Hello, your mod seems superb! I was wondering, does it work with V1.10 of the game? or only with the lastest one? thanks in advance
Not sure about 1.1. Definitely works with latest.
Hi guys, I am new modder and I very love Rise of Nations and just wonder how to create or to edit existing animations of units. Im will be very grateful for any help and tips ;)
Ron.heavengames.com
Ok Im just finishing units dying animations on blender that cause in game dead bodies stay for about minute before dissapear :) srry for my english
This mod is incredible. Love the blimps, WWI bombers and commander ships. Do you know if it would be possible to create transport airplanes or helicopters? I have been wondering for a while about how much fun it would be to have airborne infantry in the game. Even if no animation could be made for parachuting - just infantry appearing behind a plane or helicopter that is flying behind enemy lines would be enough.
Probably not. That is hardcoded in the game. That's why they made all units auto-transport in the first place because they didn't actually make any transport units.
Can i play a conquer the world campaign with this mod i know it's mainly for multiplayer but i'm more of a single player kinda guy.
It's for skirmish (MP or SP) only, sorry.