This is a modification for the Quake 1 game that adds a bit of a higher difficulty with different features. While keeping the base game in tact, I have programmed new features to give a familiar but different experience through the single player emersion. Monster spawns are random to a point where they are buildable. Harder monsters can spawn from a lesser monster in a percentage based chance selection system. This changes the way the single player is played and everytime you enter a new level it will never be the same. Also collect 10 heads from your foes and you will receive a special gift ! Also some new skins for different types of monsters are added in.

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Features

Feature

================+ New Features +================- Blood Splatter- More Blood- Blood Trails- New monster variants- Head Collector (Collect 10 heads and get a quad powerup) + Get a quad in the first place and you can almost keep a combo going- Randomized Monster Spawns- Shotgun is a bit more refined- Start ammo is a bit higer to balance random difficulty================================+ Randomized Gameplay Feature +================================* This is a building up feature where anything can really happen, you can have a shambler or shalrath spawn from a .05% chance from an ogre for instance.Here are some examples:- Soldiers have a 25% chance to spawn as an Enforcer or a hell soldier (150 health)- Dogs have a 5% chance to spawn as a demon, 20% chance to spawn as a helldog (150 health)You get the picture. Everytime you play a level it will never be the same.

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RidzQuake 1.0

RidzQuake 1.0

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This is a modification for the Quake 1 game that adds a bit of a higher difficulty with different features. While keeping the base game in tact, I have...

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