Story is undergoing re-construction



As a American pilot venturing though the Caucasus Mountains on a search and rescue mission, Passing over a local military patrol unit, they take the unidentified plane into their own hands.











WE ARE IN DESPERATE NEED OF A WEAPON MODELLER,PROGRAMMER

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Rural Russia Rural Russia Rural Russia
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5 comments by Shirk on Nov 27th, 2009 digg this super bookmark


Warhound is ambitious, because it's a game made by gamers for gamers.
Powered by the immense potential of the Source technology, and unrestricted by pressure from publishers or investors.
Our only limit on what we can do is our creativity, and how hard are we willing to work.
If you wish to become part of the development team, you can either:

contact me by email/msn at

,

Warhound is looking for talented individuals experienced in the following areas:

Level Designers - Requirements:
-At least 1 year of experience with the Hammer Editor.
-Solid understanding of lighting, theme and atmosphere, game flow and playability.
-Experience in film making and/or creating in-game cut scenes is a must.
-Knowledge in both Russian and Natural architecture styling and designing.

3D Character Modellers - Requirements:
-Should be familiar with either 3D Studio Max, Maya, or Soft|Image XSI.
-Must have a good understanding of human anatomy. Forms and proportions. As same with weapons models.

Programmers - Requirements:
-At least 2 years of experience in C,C++. And knowledge of Source programming.
-Experience in working around the Source SDK and having a very solid understanding of it.
-Strong knowledge and understanding of Source artificial intelligence programming.
-Game programming in general is a plus.

Concept Artists - Requirements:
-Ability to create original production design, print illustrations, comics, matte painting and fine art background work.
-Must have good knowledge of color, light and form.
-Should be able to do descriptive quick sketches, as well as high quality finished work.
-Must have knowledge of human form and proportions.
-A digital drawing tablet is a plus, but not required.
-Familiarity with Adobe Photoshop and/or Coral Painter is a plus, but not required.
-Must show several pieces of example work.

Texture Artists - Requirements:
-Should be able to create realistic looking textures.
-Should be familiar with Source texture compiling or willing to learn. -Must be willing to take and give constructive criticism.
-Source experience is a big plus.
-Should have texturing experience and must provide several samples.

2D Artists - Requirements:
-Both ability and creativity to create original and impressive menus, HUD and GUI graphics.

FX Artists - Requirements:
-Experience in generating 3D procedural effects such as explosions, smoke, muzzle flashes, rain, snow, dust, sprite animations and so on.

Cinematics Creator - Requirements:
-Should be familiar with the Valve choreography tools.
-Must provide example work.

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Comments  (0 - 10 of 11)
J.B.
J.B. Dec 1 2009, 10:12am says:

...the textures and models in the map screenshots are from Half-Life 2 Episode 2. Nothing is from Ivan's secrets. Just because they're both set in Russia with similar environments doesn't mean that this mod is stealing from the other. Compare the shots and realise that you're dumbasses for thinking that there is stolen content.

+2 votes     reply to comment
JLea
JLea 14hours 58mins ago replied:

once again J.B, compare the screens and you'll realise he copied almost every single piece of prop placement and cliff as me. yes it is technically his original work, but he still stole my exact layout and visual style.

0 votes     reply to comment
Classic319
Classic319 Dec 1 2009, 2:41am says:

Cool! Keep this up!

+2 votes     reply to comment
harrisonbrtn
harrisonbrtn Nov 30 2009, 11:46pm says:

shirk you really gota start creating maps yourself and not posting outhers work while trying to take credit, i thought you were done with that?

+2 votes     reply to comment
Shirk
Shirk Dec 1 2009, 12:02am replied:

What are you talking about?

0 votes     reply to comment
Blindxside
Blindxside Nov 27 2009, 7:45pm says:

Caucasian Mountains. Racist? Or they are White mountains? I thinks it's Caucasus

+4 votes     reply to comment
tymaxbeta
tymaxbeta Nov 27 2009, 10:42am says:

Hrrmmm, I don't like how you deleted all the old comments, nice work, but still, it's never a good idea to delete all the comments unless you are completely restarting a mod page...

+6 votes     reply to comment
NIVEL
NIVEL Nov 27 2009, 8:23am says:

Hey James, can you please ask mr. Shirk how he did the blur?I need to know for my mod.Please?

-4 votes     reply to comment
Shirk
Shirk Nov 27 2009, 9:07am replied:

Its Shaders

-3 votes     reply to comment
~BloodRaven~
~BloodRaven~ Nov 18 2009, 7:14am says:

cool mod

-1 votes     reply to comment
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Platform
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Developer
Revolution Studio
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First Person Shooter
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