Command & Conquer Return of the Lost Generals is a Command & Conquer Generals Zero Hour mod that plans to add 3 more factions to the current zero hour factions, while keeping the original factions completely untouched. In the first release, the GLA Technology General (Professor Takenik) will be included, giving him powerful vehicles and upgrades from the beginning while diminishing his stealth abilities. In subsequent releases, China Hacker General and USA Covert Ops General are planned.

As none of us are professional modders and we know nothing about making models, assistance would be appreciated for modelling. Currently the mod uses public use w3d models from Slepnir's Stuff forum at the following link: Sleipnirstuff.com.

Credits to the following people for the currently used models from the abovementioned forum:

  • TheHonestyFishZ
  • Sharpshark
  • Stalker

Thanks to Salvatore Vuono for parts of image used, and thanks to Slepnir for new shell menu. If anyone is left out for credits, kindly send a message and your name will be added!

- Walaoeh Development Team

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Hi to all who are still here to read this. Thank you for your support for this mod and here's the next update that you guys have been waiting for... work on the mod's next faction has begun!


Meanwhile, the China Hacker General is also expecting a new airship that is able to capture buildings from the air?! Look out for more upcoming updates...

p3ac3k33p3r

Why the mod's been dormant

Why the mod's been dormant

News 1 comment

This is just an explanation of why the mod hasn't been updated in a period of time.

Return of the Lost Generals Update 2: China Hacker General

Return of the Lost Generals Update 2: China Hacker General

News 6 comments

Development has hit a major roadblock, with a severe bug with the China Hacker General AI.

Return of the Lost Generals Update: China Hacker General

Return of the Lost Generals Update: China Hacker General

News 0 comments

Development of China Hacker General is ongoing, although at a rather slow pace.

Return of the Lost Generals mod release 1.1

Return of the Lost Generals mod release 1.1

News 0 comments

This release contains several improvements to GLA Tech General.

ROTLG mod Release 2.0 for Mac

ROTLG mod Release 2.0 for Mac

Full Version 1 comment

The beta release of the mod for Mac users. Sorry for my lag response... Impt note: you may need to rename the 2 .scb files (skirmishscripts.scb and multiplayerscripts.scb...

ROTLG mod Release 2.0 Beta

ROTLG mod Release 2.0 Beta

Full Version 5 comments

This is the beta release for ROTLG 2.0. Sorry to keep everyone waiting, I have a busy and sad life. Have a good time trying out the China Hacker General...

ROTLG mod Release 1.1

ROTLG mod Release 1.1

Full Version 10 comments

This release includes balance fixes for GLA Tech General, as well as several model improvements. When installing, ensure the directory is where Zero Hour...

ROTLG mod Release 1.0

ROTLG mod Release 1.0

Full Version 5 comments

This first release includes GLA Tech General and its fully enabled AI. When installing, ensure the directory is where Zero Hour is installed. Readme file...

Post comment Comments  (0 - 10 of 55)
SCUDStorm11208
SCUDStorm11208

Is the mod dormant or dead? I'm just asking. There's been no update since 2012 I think.

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daniel8599
daniel8599

Will there be any missions after finishing the Covert Ops General?

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p3ac3k33p3r Creator
p3ac3k33p3r

sure, if anyone's willing to help us out in designing the maps lol

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Tiberium_Exposure
Tiberium_Exposure

would you attempt for the next release for this mod to come with its own maps designed to support practice matches with each specific general? not like GC maps, but actual non-********, balanced custom maps?

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p3ac3k33p3r Creator
p3ac3k33p3r

that would definitely be a possibility... but currently I have been unable to solve a problem that is preventing me from designing the AI of the Covert Ops general... meanwhile the AI of Tech and Hacker Generals work perfectly and Skirmish games can still allow you to play practice matches

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Tiberium_Exposure
Tiberium_Exposure

no offense intended, but if you used the hacker general against hard opponents or other players in a LAN game, this is the difficult and hard truth.

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Tiberium_Exposure
Tiberium_Exposure

problem with hacker general. it doesn't support the air very well. its balanced up to a certain point, however they have no real anti-laser defense, absolutely no defense against any kind of toxins or radiation, and besides the Gatling guns, have nothing that can stop scuds, missiles, or other potential airborne hazards. they are a good faction for gathering $$$ but are slow on building anything, the tech general for GLA runs perfection, but the hacker general is only fast in resource gathering. if the construction speed could be decreased for the defenses and if they were given a bit more in terms of anti-air to air-air capability, then and only then would they be formidable. until that happens, they are pretty much dummy opponents used for testing out the other generals goodies and for getting platinum stars across all of the maps.

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devastator889
devastator889

Well, the EMP MiG can take out an aircraft with a single missile, which seems pretty decent for air-to-air dogfights

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Tiberium_Exposure
Tiberium_Exposure

however it cannot effectively stop tomahawk or scud strikes. let alone defend against laser based strikes.

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devastator889
devastator889

Our aim with the China hacker general was not for steamrolling or turtling, and more for a high risk, high reward style of gameplay with units such as the Epic Lotus. Thus, she (the General) suffers in terms of defence. However, China has never really had an anti-laser system or a anti-rocket system and as such, we did not see the need to place one in.

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p3ac3k33p3r Creator
p3ac3k33p3r

ok good suggestion thx for your feedback. i'll take note of it

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