Coming out on Rad Day (July 17) is the newest edition of Return of Shadow the Riddermark Edition.
The Riddermark Edition is focused on updating and improving the Rohan faction updating the faction visuals, new abilities and bunch of changes and bug fixes.
The first change you'll notice is that the Rohan faction has been renamed the Riddermark faction the name the Rohirrim give to their realm.
This will come with a bunch of other changes like the change to various names for units and skills into Old English the language Tolkien used to represent the Rohirrim language.
This change is mostly aesthetic like the changes to the Rivendell (now Imladris faction).
Edoras Spearmen have been removed since they overlap with the Westfold Spearmen.
Dunhere has been replaced with Hama as the Steward hero.
The Fortitude spell has been replaced with a new spell.
As seen below the Riddermark Edition also sports some visual updates for the faction.
A new Farm, updated models for most units.
Many bugs and balance changes have been added as well including the Edoras fix for the Evil Campaign.
Fiefdoms have had quite a few of their issues looked as well although they didn't get quite the attention that Riddermark got.
I've been giving the future plans for the mod a lot of thought lately with how I'll handle releases.
I had originally planned for a 1.0 release with all the factions but since then I haven't been able to work as much on the mod instead I've been working on short bursts.
I think the idea of "Editions" could be a good way to progress each big release can have a theme and focal point like with Riddermark being focused on that one faction.
I think of the mod being somewhat complete at least the public factions.
So I'm regarding Initiative Edition as "1.0" from now on and taking the mod out of Beta.
Instead new factions will just be part of ongoing support for the mod like DLC or Expansions for a regular game.
I'm already drawing up plans for the next Edition which will include a new faction.