The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.
March 1st is here and Spring is around the bend! There has been a lot of activity going on in these last couple of weeks.
Posted by InsaneSniper on Mar 1st, 2010
March 1st is here and Spring is around the bend! There has been a lot of activity going on in these last couple of weeks. Most likely the products of this activity will be talked about on the 15th. Don't worry though, we have a some good news for you today.
First off, there are two new members of the RnL Dev Team! Danny "Prox" Negus is officially an RnL modeler and Felix "Medic" Rauhut has also been accepted as an RnL level designer.
Prox passed his rite of passage assignment with some great looking tapestries. There will be more on his first official assignment in a couple of weeks, but for now take a look at his work that has already been assigned to certain maps.
Medic was inducted from the Beta Tester team after his extremely successful creation rnl_battleofcarentan. If you don't remember it, last month we debuted it with Medic's Band of Brother's based video.
You can download the map at our forums: Link Here
Another treat for you all today is Ryan D.'s paratrooper model textured by Eero. I am still not allowed to say it is finished yet, but as you can see it has been greatly revised since the last update. Knowing Eero, he will probably find ways to make it better even after the Beta is released. None the less and without further ado, here is a "near-complete" render of the new paratrooper.
Before I finish this off, I would like to ask the public for help again. If you would like to dedicate some time to help this mod grow and you know animating, sound engineering, coding, or texturing please (Click Here).
Stick around for two more weeks to check out the March 15th Road to the Future where we should have some more great news and media.