The goal of Resistance and Liberation is to realistically portray the events and actions taken by the 82nd Airborne during their stay in Normandy. Our initial release will follow the regiments through a campaign that mimics that followed by the men themselves. The campaign will begin with players dropping into Normandy in the early hours of June 6th, with the ultimate objective of capturing the town of Sainte-Mere-Eglise. From there subsiquent maps will include missions based on other key areas after the D-Day.

Report article RSS Feed Carentan Causeway

In the early part of June 1944 the US Paratroopers jumped in to France. After securing the area behind the Beach Heads the Airborne moved to the City of Carentan. This city was a key link, with it the Beach heads of Omaha and Utah were united. The battle started early in the morning and was raging battle for 3 days. This is the subject of our tour today. So with having said that here is your tour guide:

Posted by hunnicutt on Sep 1st, 2009

In the early part of June 1944 the US Paratroopers jumped in to France. After securing the area behind the Beach Heads the Airborne moved to the City of Carentan. This city was a key link, with it the Beach heads of Omaha and Utah were united. The battle started early in the morning and was raging battle for 3 days.

This is the subject of our tour today. So with having said that here is your tour guide:

Fall in soldiers! Today do we have a treat for you, so listen up! We have been given the opportunity to give you a small tour of Carentan Causeway. Therefore, put on your boots and grab your weapons, because we are about to take a sneak peak of enemy territory.

Maybe next time we can give you a look around LaFiere.
Don't mention that name to the brass, as it is currently confidential.

In the real battle the US Paratroopers were victorious over the German Paratroops!
Can you change history? Can you beat the oncoming Americans? Can you repeat history and route the Germans out of the city?

Post comment Comments
Armageddon104
Armageddon104 Sep 1 2009, 10:12pm says:

What's with the duke nukem forever case at the begining?

0 votes     reply to comment
HellsHigh
HellsHigh Sep 1 2009, 10:53pm replied:

Listen to what he says. He mentions going around the whole map would "Take forever"; its a joke on the massive development time of Duke Nukem Forever.

+5 votes     reply to comment
Upstream_Bear
Upstream_Bear Sep 2 2009, 2:32pm replied:

Development time? Implying it will ever be released.

+1 vote     reply to comment
chris_sloany
chris_sloany Sep 1 2009, 11:15pm says:

looks really beautiful!
the only thing is next time, u might wanna turn down the music while u talk.
wat is the name of the song by the way, ive heard it before.

+2 votes     reply to comment
calvinliang
calvinliang Sep 2 2009, 12:49am says:

so does this map include the part where matt baker gets knocked out by a stuka dive bomb run?

+1 vote     reply to comment
SandeR2
SandeR2 Sep 2 2009, 2:39am says:

Wow this map is Mucho grande! how many players do you need on a server to actualy have a change to walk into each other xD

+1 vote     reply to comment
Potteh
Potteh Sep 2 2009, 5:34am says:

The maps seem way too linear for me.

0 votes     reply to comment
bakehouse
bakehouse Sep 2 2009, 6:29am replied:

to linear??? really?? i mean that map was pretty big and you don't even know where the spawn points or objectives are, how can you say its linear... i guess its just personal opinion well i think it was pretty good

+3 votes     reply to comment
Minuit
Minuit Sep 2 2009, 5:38pm replied:

Yeah, exactly Bakehouse.

+3 votes     reply to comment
archkyrie
archkyrie Sep 9 2009, 4:47pm replied:

you realize he even said he was just going up one side, right? so this is only at most 50% of the map, i get the feeling though we've only seen on fourth of it.

+1 vote     reply to comment
zeroy
zeroy Sep 2 2009, 7:17am says:

The trees dont cast any shadows? Looks like you have a second sun opposite side of the stream and the barbwire texture needs adjusting as you can spot the repeat texture on very top. Nice big map otherwise, as they should be!

+2 votes     reply to comment
tetrodoxin
tetrodoxin Sep 2 2009, 10:06am says:

Nice update as always. Hunnicut, you're doing a great job with the PR!

+2 votes     reply to comment
AmazingRedd
AmazingRedd Sep 2 2009, 11:04am says:

that map is way too big, it would take u about 5min to reach the houses where probably all the action would take place. dam, i know they trying make some way realism but that an OD field to walk. way too long. longer than any RO field i walked.

-1 votes     reply to comment
HellsHigh
HellsHigh Sep 2 2009, 8:11pm replied:

So you are making claims about a map you have yet to play? >___>

+2 votes     reply to comment
Stugs
Stugs Sep 2 2009, 5:31pm says:

I wish i could play this mod without any lag :(

+2 votes     reply to comment
Nebcake
Nebcake Sep 2 2009, 6:20pm says:

I love very big maps

+3 votes     reply to comment
PringleX
PringleX Sep 2 2009, 10:26pm says:

Map almost looks too big to be on the Source engine. Kudos to the mappers, and nice job on the first person view, it's coming along wonderfully, keep it up!

+2 votes     reply to comment
zonbie
zonbie Sep 2 2009, 10:37pm says:

Impressive mapping, looking forward to playing

+1 vote     reply to comment
vfn4i83
vfn4i83 Sep 3 2009, 5:23am says:

That map is already impressive, now imagining when its done.

Great update.

+1 vote     reply to comment
SPY-maps
SPY-maps Sep 3 2009, 6:13am says:

i do like the mapping, and the models. also the animation does look nice of jumping over a fence.
what i would like to know, will this mod also have SP-missions?
personaly i don't like mp gaming and the sp modding comunity is way to small. i love WW mods and games, that why i comment here with my question, because it would be awsome to be able to play some sp-missions in maps like this.
maybe something to considder? it isn't to hard to make some nice sp-maps out of mp-maps like these. the map is allready there and excelent for adding some npc's, driving trucks etc.

would love to play such missions.

leon
(mapper strider mountain)

+1 vote     reply to comment
Anthony817
Anthony817 Sep 3 2009, 6:43am says:

That video got me to dl the mod, I been playing it for 2 days, keep it up great mod! Better than RO imho!

+1 vote     reply to comment
HypnoToad
HypnoToad Sep 13 2009, 2:03pm says:

This is an older version of the map, too. The new one is much nicer. Stay tuned for shots of that.

+1 vote     reply to comment
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Released Jan 10, 2009
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Resistance and Liberation Development Developer & Publisher with 8 members