Current Project Status (beta)
After just two weeks, we have patched over 50 new game bugs and balance issues. This would not have been possible without a team of dedicated testers of whom have as much passion for the project as we do. We'd just like to thank the testing team for the great work that they've done to help bring this mod up to the quality standard that we are always striving to achieve. Those that have contributed will be kept on permanently and will have access to internal patches as we make our way past v1.1.5 and towards the v1.2 release. Thanks again.
Revised Game Manual
As we've mentioned in the past, the game manual will be revised to reflect the changes that have been made since Republic at War v1.1. The manual will also be re-written to reflect our commitment to quality. Although it won't launch with the v1.1.5 release, we're actively working to get it out as soon as possible. The current game manual will still be available until the revised manual is ready.
Republic at War v1.1.5 Public Release
Mark your calenders: June 30, 2013.
Awesome, The only good bug, is a dead bug!
Rallehop I love you
Would you like to know more
like a boss
Hey do the German guys need another German version of the patch? Or can we just download the patch and everything is fine?
there will be a small hotfix for german version. for 1.2 there will be a complete new patch with ALL NEW audio
Awesome! I'ts good to hear this sort of news, I hope you keep this up and find every single bug! S!
What time on the 30th (and what time zone) can we expect an upload? -IS VERY EXCITED-
That's up to the Desura team.
Is this going to be a patch for 1.1 or is it going to be a standalone release ???
We'll be removing the Republic at War v1.1 download link this week.
So u mean that the 1.1 link will be removed and a brand new installer for 1.1.5? Sorry im a little confused.
That's correct.
The installer is dead simple to use. You shouldn't have any problems.
Going to be great
. are there going to be any new units? Also will there be at least one campaign where your not assulted from every angle by the ai? Keep up the great work.
That's called "Scramble Mode", i'm also waiting for that, tho Z3r0x planned it for 1.2. But hey, lets just hope i'm wrong and they made it for 1.1.5 :D
Testing was my pleasure Hurdz :D
30th June - the day I come back from the school camp. Now I can feel enthusiastic while in that stupid camp so I can make it back and play!
HELL YEAH!!! oh but just a small question,will there be a installation guide in the new patch? Cause when i installed this mod in the first time i needed quite abit of help. Thanks so much. :) cant wait!
There will be an installer included, so the process will be much easier!
I can't wait ! :D
Can you tell me the complete size of version 1.1.5?
The download will be 1.5GB.
The mod will be 3.5GB when installed.
Thanks, man.
Are there going to be any new units or are you saving that for the 1.2 release?
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Will the 1.1.5 have an installer again? The mod never gave me any troubles with a retail EAW gold version.
But since it is made into a rar, it always just launches vanilla FoC.
Is there a resolution for the unresponsive CIS AI in Skirmish? I did not see it listed in the bug list as either resolved or unresolved.
Does patch fix the blitzkrieg AI tactics in GC or at least give us more time before they start cutting us apart
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this still getting done?
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um so dont mean to be a pain but the cis is very over powered in a fight on any format
LOL, deal with it.
I have. Learn the CIS' weakness and exploit it. Know where your Turbo Lasers sites/planets are and build-up your fleets around them. Yes you will lose fight after fight... but for every fight you lose make them lose territory after territory.