Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report article RSS Feed April Update (valid as of July)

A Republic at War news update for the month of April, 2012.

Posted by KillerHurdz on Apr 24th, 2012

Many of you have become curious as to where we're at, as far as the project goes.

I've broken down this discussion into two sections, for readability.  I have only included NEW developments since January.  That update is still valid and can be read here.

Current Status / ETA
We are still working towards a quick release and plan to do our best to meet our goal.  Although personal concerns come first, we have continued to make progress towards completing our next release package over the last few months.

Website / Forums
EverythingEAW recently suffered a system failure that ended up erasing both the primary and backup site information. This, unfortunately, means that we're going to have to start fresh. EEaW has been the central hub for allowing up-and-coming modders to get help as well as allow seasoned modders the opportunity to give back in the form of modding tips, tricks, and general support. The site also hosted forums for a number of (great) mods that are not under our management. We will be working vigorously to assure that EEaW continues to be a vital resource for the EAW/FOC community.

We'd like to thank everyone that have supported us over the years and we hope that we can continue to help keep the Empire at War modding community strong and prosperous for the years to come.

Post comment Comments
blargtroll
blargtroll Apr 24 2012, 6:24am buried:

(buried)

I'm actually more worried about the website and when it will be fixed, than the new version of the mod.

-7 votes     reply to comment
SeedBawx
SeedBawx Apr 24 2012, 10:59am says:

You should make a quick patch where you include the "Easy-AI" alone. Just, just.. uhh.. puttin' it out there.

+3 votes     reply to comment
Axxif
Axxif Apr 24 2012, 5:42pm replied:

Players have proven that Easy has Hard Ai, and vice versa. Just putting this out there for ya. Keep in mind, though, that RaW is a revolutionary new version of the old game, and has some major differences from EaW, including gameplay and tactics.

+10 votes     reply to comment
SeedBawx
SeedBawx Apr 25 2012, 8:12am replied:

I'll try that out, much obliged!

-2 votes     reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 Apr 24 2012, 12:59pm buried:

(buried)

vote me down, but i sense a disturbance in the force, that this 1.2 patch will take 4 years to come out just like the full mod with failed hope and promises, but really who cares about the site, worry about patch for the mod people can go to eawfiles forums or eawmodsdb.com or here to post or update their mods, they don't need EEAW, to me the sites dead keep it that way

-30 votes     reply to comment
ScubaSteve3465
ScubaSteve3465 Apr 24 2012, 2:55pm buried:

(buried)

i agree, deadlines are never met, and releases take ******* forever. like black mesa source lmao

-30 votes     reply to comment
Dnst
Dnst Apr 28 2012, 10:24am replied:

This is not at all comparable to the black mesa case. He never guaranteed any date, he just gave the fans an estimation!

+3 votes     reply to comment
Niner.
Niner. Jul 9 2012, 1:30pm replied:

No, he gave a date = 31 december 2010 first and after it was january the 4th 2012 and then, they put the date on TBD.

+1 vote     reply to comment
.JAS
.JAS Apr 24 2012, 10:38pm replied:

I don't think I've ever downvoted something so hard before on ModDB.

+21 votes     reply to comment
empireatwarmods
empireatwarmods Apr 25 2012, 7:10pm replied:

yea me to lol but they were really mean they should take it off the site

+2 votes     reply to comment
~Avenger~
~Avenger~ Apr 25 2012, 11:51pm replied:

My god, you really are hoping for the worst XD

Let them take as long as they need: don't rush them ;)

+6 votes     reply to comment
ThE_UNkNoWNs
ThE_UNkNoWNs May 2 2012, 2:51pm replied:

Dats a scrap, watch yo self dawg. watch yo self

+1 vote     reply to comment
Straydog12
Straydog12 Jul 14 2012, 4:05am says:

you should make a jedi temple for the republic

+1 vote     reply to comment
Turbo_Dee
Turbo_Dee Jul 19 2012, 3:45pm says:

It's been years since I've been on EverythingEAW. In fact, the last time I played Forces of Corruption was with z3r0x's 3.5 mod. I did a little bit of research and was delighted to see that you guys had managed to get a release for this mod. I'm going to attempt to get back into the game, although I'm not sure if FoC is even compatible on Windows 7. I'm far from an expert on these things.

+1 vote     reply to comment
Mace-Windu
Mace-Windu Jul 19 2012, 4:17pm replied:

yes its compatible i play it on windows 7

+2 votes     reply to comment
Turbo_Dee
Turbo_Dee Jul 19 2012, 4:26pm replied:

Thanks for the reply. I've yet to install the game again, I assumed I would need a patch for the normal version of the game. I guess we shall find out!

+1 vote     reply to comment
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Everythingeaw.com
Release Date
Released Jun 30, 2013
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Republic at War (Star Wars: Empire at War: Forces of Corruption)
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