Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RepublicatWar
RepublicatWar - - 237 comments

O.O planetary bombardment or are there tactical nukes now?

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z3r0x Author
z3r0x - - 1,375 comments

tactical nukes

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RepublicatWar
RepublicatWar - - 237 comments

Assuming you arent joking (which i think you may be :P) thats pretty awesome!

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z3r0x Author
z3r0x - - 1,375 comments

no joke..

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RepublicatWar
RepublicatWar - - 237 comments

I feel sorry for the Republic now, how do they compensate in the face of THAT? O.O

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z3r0x Author
z3r0x - - 1,375 comments

I re did it.. a bit. Originally it was moveable but thats not fair.. also i took away the ability for it hit anywhere on the map. Its got a 30 sec fire delay, and it needs base power.. so if you take out the power gen no more cannon.Plus the rep can use LAATs which are airborne death machines.

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Galacticruler
Galacticruler - - 1,053 comments

Really old comment to trply to, but how on earth did you get it to fire? I have it enabled and in GC it refuses to do anything but sit there and be a waste of pop-cap.

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RepublicatWar
RepublicatWar - - 237 comments

ah so basically its just a ridiculously overpowered turbolaser and i assume it cant hit air units so there is that weakness. is there a limit to how many you may have at a time?

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Vadernator
Vadernator - - 264 comments

I like how there is lots of variety in the balancing, that always makes a game exiting :D
not having that aspect is what i hate about starcraft though :/

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z3r0x Author
z3r0x - - 1,375 comments

You may only have one of these at once time..

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grgry
grgry - - 116 comments

Is that 1 per planet or 1 per galaxy?

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Lord_Sevicson
Lord_Sevicson - - 142 comments

Whaha 1 per galaxy, good one :p

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antillies
antillies - - 278 comments

Tac nuke strike, huh. Have to be careful then.

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RepublicatWar
RepublicatWar - - 237 comments

Ah ok, thank you for the clarification, keep up the good work!

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Lonewolve87
Lonewolve87 - - 108 comments

tac nukes in Starwars.....thats ifffyyyyy z, but its your mod...

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TheExile1
TheExile1 - - 331 comments

And yet not really. Starwars.wikia.com

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Morthon
Morthon - - 1,024 comments

The Mandalorian wars were a long time ago :p

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verdprudii
verdprudii - - 253 comments

knives were used a really long time ago, doesn't mean they're not still used in combat

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--Atlas--
--Atlas-- - - 610 comments

Nuke side of the force is strong...

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Taking lots of pics during the bug chasing and playesting process