Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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RepublicatWar
RepublicatWar Jan 16 2011, 9:17pm says:

O.O planetary bombardment or are there tactical nukes now?

+1 vote     reply to comment
z3r0x
z3r0x Jan 16 2011, 9:17pm says:

tactical nukes

+7 votes     reply to comment
RepublicatWar
RepublicatWar Jan 16 2011, 9:19pm says:

Assuming you arent joking (which i think you may be :P) thats pretty awesome!

+1 vote     reply to comment
z3r0x
z3r0x Jan 16 2011, 9:20pm says:

no joke..

+5 votes     reply to comment
RepublicatWar
RepublicatWar Jan 16 2011, 9:22pm says:

I feel sorry for the Republic now, how do they compensate in the face of THAT? O.O

+1 vote     reply to comment
z3r0x
z3r0x Jan 16 2011, 9:25pm says:

I re did it.. a bit. Originally it was moveable but thats not fair.. also i took away the ability for it hit anywhere on the map. Its got a 30 sec fire delay, and it needs base power.. so if you take out the power gen no more cannon.Plus the rep can use LAATs which are airborne death machines.

+7 votes     reply to comment
Galacticruler
Galacticruler Jun 29 2014, 12:51am replied:

Really old comment to trply to, but how on earth did you get it to fire? I have it enabled and in GC it refuses to do anything but sit there and be a waste of pop-cap.

+1 vote     reply to comment
RepublicatWar
RepublicatWar Jan 16 2011, 9:35pm says:

ah so basically its just a ridiculously overpowered turbolaser and i assume it cant hit air units so there is that weakness. is there a limit to how many you may have at a time?

+1 vote     reply to comment
Vadernator
Vadernator Jan 16 2011, 9:42pm says:

I like how there is lots of variety in the balancing, that always makes a game exiting :D
not having that aspect is what i hate about starcraft though :/

+1 vote     reply to comment
z3r0x
z3r0x Jan 16 2011, 9:44pm says:

You may only have one of these at once time..

+5 votes     reply to comment
grgry
grgry Jan 17 2011, 11:18am replied:

Is that 1 per planet or 1 per galaxy?

+2 votes     reply to comment
Lord_Sevicson
Lord_Sevicson Jan 17 2011, 12:34pm replied:

Whaha 1 per galaxy, good one :p

+2 votes     reply to comment
antillies
antillies Jan 16 2011, 9:45pm says:

Tac nuke strike, huh. Have to be careful then.

+1 vote     reply to comment
RepublicatWar
RepublicatWar Jan 16 2011, 9:45pm says:

Ah ok, thank you for the clarification, keep up the good work!

+1 vote     reply to comment
Lonewolve87
Lonewolve87 Jan 16 2011, 10:08pm says:

tac nukes in Starwars.....thats ifffyyyyy z, but its your mod...

-1 votes     reply to comment
TheExile1
TheExile1 Jan 16 2011, 10:37pm replied:

And yet not really. Starwars.wikia.com

+6 votes     reply to comment
Morthon
Morthon Jan 19 2011, 1:47am replied:

The Mandalorian wars were a long time ago :p

+1 vote     reply to comment
verdprudii
verdprudii Feb 25 2011, 8:07pm replied:

knives were used a really long time ago, doesn't mean they're not still used in combat

+2 votes     reply to comment
--Atlas--
--Atlas-- Jan 20 2011, 2:22pm says:

Nuke side of the force is strong...

+1 vote     reply to comment
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Description

Taking lots of pics during the bug chasing and playesting process

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Jan 16th, 2011
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z3r0x
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