Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Testing Shots
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Förster44
Förster44 Feb 24 2011, 12:42am says:

Epic timing, first view and "1 second ago"! :D
Looks pretty cool, I hope it's downloadable soon ...

+5 votes     reply to comment
RC-0001-Nick
RC-0001-Nick Feb 24 2011, 6:32pm replied:

dang epic timing indeed

+1 vote     reply to comment
Chagall
Chagall Feb 24 2011, 4:44am says:

awesome.
Lower part of the pic, left. Is that a planet far away, behind does fighters? :D

+1 vote     reply to comment
Clockworks
Clockworks Feb 24 2011, 5:36am says:

i'm wondering.. how is the republic supposed to face up against the lucrehulk? ..besides bombers because i believe that that's not very effective if the lucrehulk's millions of spawned fighters absolutely rips apart the republic's bombers

+1 vote     reply to comment
NikolaiChekhov
NikolaiChekhov Feb 24 2011, 6:33am replied:

They're not exactly the best warship

+2 votes     reply to comment
Chagall
Chagall Feb 24 2011, 7:23am replied:

Lucrehulk doesn't got a very strong hull
"Their limited coverage of the hull made the early battleships vulnerable, and made them rely more on the massive number of starfighters carried, to defend the ships against enemy starfighters"

If you get close to them you can kill em. Also, there are not as many Lucrehulks as there are Venators. Ventores carry around 420 fighters/bombers to the Lucrehulks 1500.

+1 vote     reply to comment
TheN00btuber
TheN00btuber Feb 24 2011, 8:54am replied:

NO IN DA AWSOMEST SHOW IN THA UNIVRSE DA CLONE WARS DE SHIIOPS HOLDED LIKE UNDAR 100 SHIOPS SO DER URA RONG HAHA IN YUR FASE! No I'm kidding the clone wars has another canonical error. I've seen everyone out and they didn't hold that many. As I said another clone wars canonical error, What you said is right though.

+1 vote     reply to comment
101stDroidBattalion
101stDroidBattalion Feb 26 2011, 11:13pm replied:

there wasnt early battle ships, at the begining when they were used by the trade federation the were droid control ships, when the signed on withe the CIS theywere modified into battleships, and they were some of the most powerfull ships in thet CIS navy the battleships had no gaps in firepower, the control ships did

+1 vote     reply to comment
RC-0001-Nick
RC-0001-Nick Feb 24 2011, 6:33pm says:

true indeed.

Good to see a member correcting cannoncity.

+1 vote     reply to comment
101stDroidBattalion
101stDroidBattalion Feb 26 2011, 11:15pm says:

Battleships fighting in the Clone Wars had less trouble with weak spots, as they were augmented with gun batteries and much stronger shielding. Batteries of long guns and heavy guns complemented the additional quad turbolaser batteries added to the Lucrehulk superstructure when the war erupted.[10][11]

Each ship was also now so powerful due to the increased amount of power devoted to offensive and defensive systems that a whole flotilla of Republic Star Destroyers was needed just to bring down its

u must be thinking of early droid control ships

+1 vote     reply to comment
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Description

Various Space shot while testing the Mod and the AI..

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Promotional
Date
Feb 24th, 2011
By
z3r0x
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