Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Heavy Weapon Squad and Gun Platform Defense Network
Are the Victory-class star destroyers improved for V1.2? Currently they are quite underwhelming, especially compared to the Venator's.
Yeah the main thing I don't like about them is their very low shielding compared to the venator.
That and the fact that they don't deal out very much damage. It takes forever just to destroy 1 munificent class frigate.
Currently the Victory's are a joke, and they're a waste of time and credits to build.
I don't agree. I think that raw team should change venator skin (it should be symilar to victory and acclamator )
The only reason that the victory cruisers aren't very powerful is because the MISSLES are underpowered, please z step up the missiles.
I agree
Amen. The Confeds can construct HUGE ships fairly early in the game and they are hard to counter.
Agree I do...
Took out seven with a L2 space station with garrison alone. Great waste of AI credits :D
oh btw victory's wings should be close in space