Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Major Testing Round (view original)
Major Testing Round
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
REDDEAD33
REDDEAD33 - - 245 comments

What are those?

Reply Good karma Bad karma+1 vote
GeneralTantor
GeneralTantor - - 625 comments

they are these Youtu.be

Reply Good karma Bad karma+2 votes
REDDEAD33
REDDEAD33 - - 245 comments

1 didn't get (or hear) the name 2 it looks like a space d**do

Reply Good karma Bad karma+1 vote
Adseria
Adseria - - 180 comments

I don't know that they actually have a name. According to Wookieepedia, they're called "Intergalactic Banking Clan (IGBC) Gun Platforms". They were entirely used to defend the IGBC's homeworld, Muunilist, and therefore, the only appearance they made was in the original Clone Wars animated series, during the Battle of Muunilist (which, by the way, was the battle shown at the beginning of GeneralTantor's video).

The gun platforms: Starwars.wikia.com

The battle of Muunilist: Starwars.wikia.com

Reply Good karma Bad karma+1 vote
WhirlyTheSecond
WhirlyTheSecond - - 70 comments

They actually added those. sooooo coooooool!

Reply Good karma Bad karma+2 votes
BernieBerns
BernieBerns - - 185 comments

So are those space stations or turrets? What's their purpose in game?

Reply Good karma Bad karma+1 vote
AnakinRaW Author
AnakinRaW - - 1,191 comments

secondary structure to assist your star base

Reply Good karma+1 vote
REDDEAD33
REDDEAD33 - - 245 comments

what do they do? pump out fighters along with some extra weapon hard points?

Reply Good karma Bad karma+1 vote
Sephiroth0812
Sephiroth0812 - - 725 comments

These things look like giant floating cigars, lol.
(Or maybe like a green, upside down Invincible-class Heavy Cruiser).

So these are additional defense structures for CIS star bases.
What will the defense support for the Republic base be?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

So this time i took a day off and tested the current version from a players perspective. I played TCW GC with CIS on easy.
First thing i noticed about the AI is that it is still challenging BUT does not spam with attacks and super massive fleets. attacks have some time between them so you are able to prepare for a counter attack or to correct a mistake. Fleet size and tactics are good so far. Again Easy AI still is much harder than it was with the vanilla game but beatable now.

The new score, sound effects, gameplay changes, new units and tweaks we made really come all together very well in my opinion. We will evaluate this deeper during beta phase however.

Overall I was very pleased with the amount of new bugs I found and which did not occur. I played over 5 hours and did not get a single CTD (ok, that would be really bad at this stage of the mod progress). Also i did not found any gross issues, like missing models, textures, gameplay bugs or something which would take long to fix.
Actually i want to list the items i found and reported as bugs now:
1. Abregado-rae's base layout feature (re-position your structures) does not work
2. empire sound for Hyper-V
3. Some Stormtrooper icon when starting a battle
4. Bane's starships deathclone does not disappear.
5. Yavin locals are allied to CIS
that's it !
but of course i admit i might have overseen stuff. that's why we will have a beta phase.

At the moment we have completed 267/308 tasks (90%) some of them can be only done during beta and others only when the core mod is done (like a final change-log). What takes us most of the time now is balancing units we did not touched yet and reviewing starting forces on all GCs. Also some new texts have to be written and some other researches have to be done first. I know this does not sound like much of work but some changes interferes with others and that has to be checked as well.

I hope this helps you a bit.