Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

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Report RSS Major Testing Round (view original)
Major Testing Round
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AceAccess
AceAccess - - 74 comments

a small CIS fleet.... it would be a shame if the republics main attack fleet suddenly showed up

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Sephiroth0812
Sephiroth0812 - - 725 comments

For these the Republic won't even need a whole main attack fleet.
A Battlegroup of 4 or 5 Venators and their respective fighter complements are more than enough.
One Venator can easily defeat both of the Munificents while the Lucrehulk and Providence are dealt with by the remaining 3 or 4.

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Microshader
Microshader - - 61 comments

If u involve the Bombers of just one Venator, u destroy the Shields of the Providence and it wont be a match for the Venator...
So i thing a normal Fleet of 3 Venators would be enough to clear the situation

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OOM-32
OOM-32 - - 14 comments

Why do you have to take them down?

They are just relaxing

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Microshader
Microshader - - 61 comments

Cuz the Republic would show its Power on this bunch of ships.

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malexander
malexander - - 4 comments

nice

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Description

So this time i took a day off and tested the current version from a players perspective. I played TCW GC with CIS on easy.
First thing i noticed about the AI is that it is still challenging BUT does not spam with attacks and super massive fleets. attacks have some time between them so you are able to prepare for a counter attack or to correct a mistake. Fleet size and tactics are good so far. Again Easy AI still is much harder than it was with the vanilla game but beatable now.

The new score, sound effects, gameplay changes, new units and tweaks we made really come all together very well in my opinion. We will evaluate this deeper during beta phase however.

Overall I was very pleased with the amount of new bugs I found and which did not occur. I played over 5 hours and did not get a single CTD (ok, that would be really bad at this stage of the mod progress). Also i did not found any gross issues, like missing models, textures, gameplay bugs or something which would take long to fix.
Actually i want to list the items i found and reported as bugs now:
1. Abregado-rae's base layout feature (re-position your structures) does not work
2. empire sound for Hyper-V
3. Some Stormtrooper icon when starting a battle
4. Bane's starships deathclone does not disappear.
5. Yavin locals are allied to CIS
that's it !
but of course i admit i might have overseen stuff. that's why we will have a beta phase.

At the moment we have completed 267/308 tasks (90%) some of them can be only done during beta and others only when the core mod is done (like a final change-log). What takes us most of the time now is balancing units we did not touched yet and reviewing starting forces on all GCs. Also some new texts have to be written and some other researches have to be done first. I know this does not sound like much of work but some changes interferes with others and that has to be checked as well.

I hope this helps you a bit.