Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.
Showing various locations and various units from 1.1 and 1.2 plus showing off some of the new eye candy fx ;)
I was checking ModDB once every 5 minutes and look what I found :D
Lol, same
epic battle time lol poor veny tho lol
poor Republic :( and just a heads up you misspelled battles.
Does that really matter? I understood it >.<
Why is there an Imperial class Star Destroyer in this shot?
You have 3 of those after order 66 in the Fall of the Jedi GC.
Its marking the upcoming Empire.
Because it wants to be there :P
back then it was called the "Imperator" class star destroyer i believe
Im pretty sure they called it that just so that all the republic hippies wouldn't freak out before order 66 :)
But wheres the colour?
I heard that the republic might have Imperator classes and I could not wait to see what colour sheme they put on them!
I WANT TO SEE A RED ISD!
Here u go: Moddb.com
Precisely... and fooled all the Jedi it did! Hm.
that's how its done
I see that the venators aren't getting raped by Millions of Bombers! nice
They're just hiding under that badass stardestroyer :P
Hey, does anyone know if the " turrets" on the venator are turdolasers, because I don't think they are. They should actualy be heavy turbolasers( according to star wars incredible cross sections).
They are to be precise:
DBY-827 heavy dual turbolaser turret
and they can match the firepower and rate of fire of an ISD's main Turbolasers (but not the range)
btw does anyone actualy know what the oficial ingame coding diference is between a normal laser cannon and a turbolaser cannon?
Why!!!??? I wish more of these mods were like thrawns revenge, just download and play(And no mess'n around with the settings and stuff)
It will be easier to download straight to your PC and play with the release of 1.2, we just didn't want to delay any further with the inclusion of an installable .exe
Now I'll Hope the AI Skirmish by Enemy C.I.S. will work
CIS burn...
Auto-Resolve battle:
CIS retreat underway: 005.483
You have lost the battle!
Your losses:
Bulwakr I-class battleship x2 Venator-class Star Destroyer x2
What Happens: Providence (heavily damaged) runs away after being beaten by the ISD and one Venator (using SPHA-T blast)
Oh, of course the Venators are Enemy losses.