I'll probably get downvoted for saying this, but I really don't like the idea of adding cutscenes in places where you could easily do the same thing without removing control from the player. One of the things that make Half-Life and Portal so immersive is that there are really no cutscenes and the camera is kept in your control for essentially the entire experience. The only time cutscenes like this were used in Portal 1 or 2 was when Chell was knocked out or the game was otherwise at its end.
Could we perhaps have an option to disable cutscenes like these which would - using the above video as an example - let us jump to safety ourselves?
Just trying to offer some in-depth constructive criticism. Everything else shown here looks phenomenal!
At first I didn't liked your comment for ... I just love CutScenes
But then ... "Ability to De/Activate CutScenes"?
Sounds kinda good to be honest.
Here, have an UpVote!
I really like you and your mod, I really do.
But ... I have to ask.
The Wall-Textures, aren't those old Panels from overgrown Testchambers?
Did you resized them into HUGE Walls?
On one hand, it looks BEAUTIFUL
On the other, doesn't they cause some terrible view, because pixels'n'****
Kinda hard to explain.
Example: When you zoom into a random Picture, you start to see those pixels from the Picture and it starts to not look good anymore.
Now...
About the OverSized Textures that you ReSized into Huge Panels.
Either they ARE ReSized and pretty much cause the same effect as told in the example OR you managed to make High Quality Textures with some programms, because you simply can.
Couldn't clearly observe those Panels in the Video, but asking never hurts =P
I love these immersive first person animations you guys have in here, adds something unique to the experience!
Very glad some people appreciate it!
Cheers!
Yea i agree, it unique !
Btw, just asking are using SFM for this ? or how ?
I animate models in Max then put them ingame
Wow... I do use Max but i didnt know we could do that! Great Job!
So awesome! :3
Oh yeah. ;)
I'll probably get downvoted for saying this, but I really don't like the idea of adding cutscenes in places where you could easily do the same thing without removing control from the player. One of the things that make Half-Life and Portal so immersive is that there are really no cutscenes and the camera is kept in your control for essentially the entire experience. The only time cutscenes like this were used in Portal 1 or 2 was when Chell was knocked out or the game was otherwise at its end.
Could we perhaps have an option to disable cutscenes like these which would - using the above video as an example - let us jump to safety ourselves?
Just trying to offer some in-depth constructive criticism. Everything else shown here looks phenomenal!
At first I didn't liked your comment for ... I just love CutScenes
But then ... "Ability to De/Activate CutScenes"?
Sounds kinda good to be honest.
Here, have an UpVote!
I really like you and your mod, I really do.
But ... I have to ask.
The Wall-Textures, aren't those old Panels from overgrown Testchambers?
Did you resized them into HUGE Walls?
On one hand, it looks BEAUTIFUL
On the other, doesn't they cause some terrible view, because pixels'n'****
Kinda hard to explain.
Example: When you zoom into a random Picture, you start to see those pixels from the Picture and it starts to not look good anymore.
Now...
About the OverSized Textures that you ReSized into Huge Panels.
Either they ARE ReSized and pretty much cause the same effect as told in the example OR you managed to make High Quality Textures with some programms, because you simply can.
Couldn't clearly observe those Panels in the Video, but asking never hurts =P
calm down
I guess you meant me?
If yes: You DO know that there is that 'Reply' function that you can use, right?
This is a really great project for Portal 2, a demo would be great for everyone that wants to see what mod will really come to be! :)
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