Total conversion for SAGE engine. Prequel to Command & Conquer: Tiberian Dawn. Sequel to Command & Conquer: Red Alert.
Greetings, followers, If you're reading this, then you've tuned in... just in time!
Posted by FreedoM*FighteR on Dec 16th, 2009
If you're reading this, then you've tuned in... just in time!
You might wonder, why the hell do we still bother posting untextured models. To clear that up - Blogs serve us to show off unfinished work. Literally. Applies to everything.
We'll be moving the "blog system" a bit forward. From now on, we'll be discussing issues directly in the forums, giving you an easier-to-traverse channel to yell at us.
That also means the updates should be more frequent.
Or wait. We're repeating ourselves...
Once the formalities are out of the picture, we'll be focusing on the unplayable units and buildings, designed solely to be used at particular places in a few additional scenario maps that are not part of our main plan, but still to be included in one of the optional expansion packs.
Might look very important and promising, but this is a...
Back on the serious tune. Each side will have 4 types of defense: anti-air & anti-ground tiers 1through 3. Choose wisely, don't put sausages against bears - they only help against hungry Wall Street brokers, um... Serious, serious, seriousness.
Allied LOSAT Tower (tier II)
The effectiveness of projectile-based defenses were crippled by introduction of fast-moving units, which made it necessary to move on from cannons to guided missile launchers.
Of course, it's slow to reload, but in this age... tactics and precision is all that matters.
You might argue this should be called anything but the version 1.
Can't judge you, but this is as-intended 2 years ago.
EDIT: The usual random technical difficulties of moddb made the song clip not show up for me.
Just in case, here's the link: Devil March
Do you have what it takes? think you can help?
Join the army now.
Unity. Peace. Brotherhood.
The Renovatio Modteam.