Total conversion for SAGE engine. Prequel to Command & Conquer: Tiberium Dawn. Sequel to Command & Conquer: Red Alert.
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Scene #2: The Inner Circle escapes Moscow, but gets intercepted by a couple of Allied prototype bomber & spy fighters. What damage they could do… it’s supposed to be a damn test flight (looking for secret weapons), before the dogfight made one of the MiG’s Soviet top pilots steer into the remaining Allied fighter, after having a major weapon failure. (He catapults. Nothing to see here…)
MIG's vs F-16's
Jets firing off missiles while in gun range? Rather risky proposition, don't you think? Not to mention it kind of defeats the point of having missiles in the first place...
This is concept art.
Or would you rather prefer jets in size of a pixel instead? :)
Nah, I'd prefer having a shot from the missile's point of view—as though the camera is mounted right on its nose—as it screams across several miles in a heartbeat to crash through the cockpit of its unfortunate target. That would be dynamic, true to reality, and above all, AWESOME.
The point of it was to show which episodes need to be implemented, not which views an existing implementation specification must contain.