-=Download=-
Playing Files: Blacklightcity.com
Data Files: Blacklightcity.com
LOD Part 1: Blacklightcity.com
LOD Part 2: Blacklightcity.com

-=Video=-
(Fr. September, showing Reich Parkeep)
Streaming from Gamespot: Gamespot.com
Streaming from Youtube: Youtube.com
Download from PlanetES: Planetelderscrolls.gamespy.com

-=Screenshot Gallery=-
Silgrad.com

¤~::What is Silgrad Tower?::~¤

The goal is to create a region of the Morrowind Province's mainland on the opposite side of Vvardenfell's western coast, stretching in latitude as far north as Ald'Ruhn and as far south as Hla Oad. To get a better sense of where our region is situated you might want to take a look at Bethesda's old concept map for Morrowind ( Silgrad.com ); notice the two cities 'Soluthis' and 'Silgrad Tower' in the northwest? Our mod takes place roughly between those two cities (while at the same time adding in new cities and settlements). The layout of Morrowind changed quite a bit between that concept map and the real game, and our landmass follows the latest official map more closely.

Three major cities are situated in the region we're creating. The twin cities Soluthis/Reich Parkeep in the forested hills to the north is the district seat of House Redoran. The Hlaalu metropolis Silgrad Tower in the fertile, pleasant south is said to be the second largest city in Morrowind, rivalled only by the capital Almalexia and is a natural center for trade and commerce. Steadhelm is an Imperial charter town on the coast of the Inner Sea, bordered by mountains to the north and a huge swamp to the south. Several smaller Dunmer villages and Imperial settlements can also be found in the region, as can numerous farms.

Our goal is also to have plenty of adventure beyond the comfort of the city walls. Huge burial tombs lie forgotten in the wilderness, mountain strongholds shelter warlords, renegade Daedra worshippers carry out their sinister rituals in remote shrines, highwaymen rob travellers of loot and life alike - and war drums sound from the west, as barbarians from Skyrim prepare to drive Redoran into the sea.

Some of you may be thinking, "Morrowind? Vvardenfell? Is this a TES3 mod, or... what?" And the answer is no, it's not a TES3 mod, it's an Oblivion mod - but we've painstakingly modelled pretty much everything you'll see in our mod from scratch to make you think you're in Morrowind again. Our teammembers have come together with one thing in common above all else - a shared love for The Elder Scrolls III: Morrowind, and we want to see the spirit of Morrowind, and the spirit of the lands our team modded for TES3, live on through the new game.

Since Reich Parkeep v9 was released we've come a long way towards realizing those goals. To name a few;
- There's finally a landmass, allowing us to string together our previous city mods into a single release.
- The city exterior in Soluthis is mostly finished.
- Steadhelm is nearing completion, and now sports over half a dozen finished interiors as well as distant LOD.
- We can now count 1448 models in our folder, 99% of which our team itself created.
- All Redoran interior models have been modelled, enabling us to open every claim in Soluthis.
- Soluthis itself is looking even better this time around after the buildings were reskinned.
- Guards in Reich Parkeep now sport unique armor.
- All objects the player can pick up now have icons. There's almost 200 of them.
- All plants and flowers can now be harvested for ingredients.
- Many more furniture pieces are now useable, like the Redoran bed.
- The city wall around Soluthis has been totally reworked with new models, which should behave better in-game.
- A Dunmer shack tileset has been created, which will give a familiar touch of Morrowind to Ebbedin and other villages in our lands.

¤~::How to install::~¤

The release comes in four packages to keep your download times to a minimum. The Data Files package contain what you would call the real release - the data files, meshes, textures, sound effects, voice and music that make our mod what it is. The Playing Files package contains the data files needed to play the mod. The LOD packages are optional and enables distant land while playing the mod, and while you don't have to download it, it makes the mod look a lot better.

Silgrad Tower uses the excellent archive format ".7z", which achieves superior compression ratio compared to other zip programs. To extract .7z files, please download and install the freeware program 7-zip from the website 7-zip.org

To play the mod,

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Steadhelm 17 Steadhelm 16 Steadhelm 15
Blog RSS Feed Report abuse Latest News: Silgrad Tower v1 [RELZ]

0 comments by Razorwing on Dec 2nd, 2006

Download information:
Oblivion.silgrad.com
-------------------------------------------------

After three months of hard work we are finally able to bring you Silgrad Tower v1, replacing Reich Parkeep v9 as our main release. The reason we took so long to get a new release out is because the general consensus in the core team was that a new release hinged on the landmass. We didn't want to release a new version without having a landmass connecting our cities, allowing the player to travel freely to Steadhelm, Soluthis/Reich Parkeep and Ebbedin. Sandor and TheImperialDragon has worked their butts off perfecting the landmass, which sports (among other things) partially generated regions and distant LOD.

Some of the news in this release:
- There's finally a landmass, allowing us to string together our previous city mods into a single release.
- The city exterior in Soluthis is mostly finished.
- Steadhelm is nearing completion, and now sports over half a dozen finished interiors as well as distant LOD.
- We can now count 1448 models in our folder, 99% of which our team itself created.
- All Redoran interior models have been modelled, enabling us to open every claim in Soluthis.
- Soluthis itself is looking even better this time around after the buildings were reskinned.
- Guards in Reich Parkeep now sport unique armor.
- All objects the player can pick up now have icons. There's almost 200 of them.
- All plants and flowers can now be harvested for ingredients.
- Many more furniture pieces are now useable, like the Redoran bed.
- The city wall around Soluthis has been totally reworked with new models, which should behave better in-game.
- A Dunmer shack tileset has been created, which will give a familiar touch of Morrowind to Ebbedin and other villages in our lands.

We hope you enjoy it :-)

Post comment Comments
Pitdog
Pitdog Aug 15 2011, 5:52pm says:

It doesn't work on my oblivion

+1 vote     reply to comment
Bäver33
Bäver33 Feb 9 2008, 10:50am says:

cant download mirrors are broken

+1 vote     reply to comment
rickyyo123
rickyyo123 Apr 16 2007, 8:51pm says:

The links up there are broken for me....

+1 vote     reply to comment
PoliceFromTribes2
PoliceFromTribes2 Jan 8 2007, 10:47am says:

This mod is very good. Needs a bit more publicity to get it known though.

+1 vote     reply to comment
xXxHieroxXx
xXxHieroxXx Aug 9 2006, 2:15pm says:

IM just plain old fashion syked :D

+1 vote     reply to comment
TES_Chrisse
TES_Chrisse Aug 17 2006, 3:03am says:

this mod loks god

0 votes     reply to comment
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Icon
Oblivion Icon
Platform
Windows
Game
Oblivion
Developed By
Razorwing
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Official Page
Silgrad.com
Release Date
Released Dec 25, 2006
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Style
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Role Playing
Theme
Fantasy
Players
Single Player
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