Redsun 2020 follows Joseph, the newest Nanotech agent developed by UNATCO.
I don't know what happened with this mod. One half acceptably good levels, that make sense, with things to find inside, people to talk to and other things you can basically expect in a DX mod. And for the other half, huge levels full of nothing except random books, random enemies, random empty computers, etc. Nothing to say about these ones, except they are plenty boring. They should just not be included in the mod, they were obviously not finished.
For the other levels, some are not bad, in the begining. Most of the non-empty levels are full of out of place jokes, apparently more important than the "storyline" itself (should I just say the missions?) since you have to click 3 times on characters, reading their stupid jokes before they finally give you the key you were searching for... About that sense of humor, it's summarized by what you find in half of the books and newspapers: "there is nothing interesting to read". Stupid teenager jokes about women (hookers that is) and boring computer programmers jokes.
Also, many bugs, empty aug canisters, level resets, infinite XP, etc. Several big parts of the game can simply be bypassed by hacking in a computer or having enough cash. I actually wonder if the mod has been fully tested before its release.
And for the loot... Awful. The first type of ammo that you find yourself full of is the most powerful one, the 20mm HE.
9/10 for what comes from Deus Ex, 7/10 for the first maps, 3/10 for everything else - story, spirit, big maps full of nothing.
It's got a lot of bugs, the plot is incoherent and there's bad humor all around.
But I was immediately attracted to the architecture, the soundtrack and above everything - the atmosphere. From the city atmosphere of Otemachi-ku and Shinjuku to the underground mall at night... nostalgia really swells up when I reminisce this mod.
But nostalgia is very strong with this one. I've previously played through this mod in 2004, 2007 and 2010. But on my latest playthrough (in 2015), after hours of playing mods like Deus Ex: revision, did I realize how unfinished and unpolished this mod really is.
So it could have been better. From what I heard (I only played this mod in 2004 after it had finally come out), its development was long and not without controversy. The burning yakuza city underground was quite silly and the plot REALLY falls apart at the end, the office hell level is rather frustrating with its emptiness and at one point you even get shrunk...
... so let's say that the first quarter and a half (more or less up to Kabuki-cho, even though the bank level is also rather weak) is - in my honest opinion - quite good Deus Ex gameplay and the remainder is... just there, if anything.
Still, I highly recommend this mod to any Deus Ex player! :]
I found the mod a pretty good attempt but its seriously lacking in alot of departments after the half way mark. It started out promising, and as you escape tyen lab and get out of Japan.
I liked the difficulty, the level design, the premise...
First off the mod has alot of books, but theres only about 10 that are different, the rest are all duplicates. Why put so many books in the game level after level?
East Shinjuku was terrible large, each street unrecognizable from the other, no signs, no advertisements, no cars... how can such a large area be so empty? Its really saddening to see how almost no work was put in it. It should have had all of those details, as well as items to find, secret places and alot side missions from people around. Actually Kabuki Cho suffers from the same problems East Shinjuki does.
My biggest problem is that you can't talk to anyone in East Shinjuku (expect 1 riot cop) and you can only talk to about half the people in Kabuki Cho. Thats a big no-no in Deus Ex. You should be able to talk to everyone even if its just some tiny dialog.
There were some annoying parts, such as running around looking for the keypad code for the Westside Dock, only to find I had it in my notes all along, and after talking to Yosuke, running around for half an hour without even realizing that I actually have a entertainment pass. Why didn't Yosuke (or the game) tell me that I got one?
The bank mission is almost unplayable, I did not know where to go or what to do aside from some vague idea of a golden buddha on the 3rd floor and it was even worse in terms of a large spacious environment with alot of running around, nothing to interact with.
Getting lost in the underground shopping plaza after talking to the 'aqua lady', which turned out to be nothing compared to the tedium of the final level.
The Underground city is just.. ugly and makes no sense. The ending is pretty much a open admission that the plot was random.
It is not a bad mod, it is good but there is some flaws that gives this mod a kind of "empty". I will do a division of the good and bad points.
Good facts :
- The story. The idea of a Deus Ex mod in Japan was one of the most original idea. The sub-plots are cool and well scripted.
- The atmosphere, am I the only one who was shivering during the level of the closed mall occupied by yakusas with almost no light, a really dark music and in the basement there is some karkians hiding in the dark ? Same thing where I had to kill one of the yakusas leaders...
- The music
Bad facts :
- The lack of completions of certain levels,
- Some glitches that could have been easily erased.
- They could have added voices.
- Some times, there was the emptiness where I was really wandering what I had to do.
That's all I had to say
Well, A good mod but a really gloomy and looking-like-unfinished one. But in the end, the mod deserves to be one of the DX Mod that had to be played by all fans.