Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Report RSS Steel Ronin (view original)
Steel Ronin
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Vader91
Vader91 - - 1,837 comments

Lookin' good so far.

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Magmafusion
Magmafusion - - 392 comments

no, looking awesome
lol

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Speeder
Speeder - - 1,688 comments

Wait, I don't remember. T2 Anti-Tank.. were Tsunamis and rest enabled at T1?

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TX1138 Author
TX1138 - - 244 comments

I figured that since the Tsunami Tank was more of an amphibious multi-role tier-2 unit, the Empire lacked any sort of dedicated ground-based anti-tank unit.

The Steel Ronin in Revolution is only effective against vehicles, with its anti-structure and anti-infantry capabilities leaving a lot to be desired.

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Magmafusion
Magmafusion - - 392 comments

it didn't have anti-infantry capabilities anyway...

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Description

Steel Ronin now available as a Tier 2 Anti-Tank unit.