Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Report RSS Reaper Grenades (view original)
Reaper Grenades
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R3ven
R3ven

The grenades seem smaller than the old ones, but cool man =D

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justgoaway
justgoaway

COOL!

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eafrostbite
eafrostbite

please makes grenade more bigger. anyway, looks good

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TX1138 Author
TX1138

The grenades were ridiculously oversized in Uprising, even by Red Alert standards :S I might increase the size, but only by a little bit.

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AZZKIKR92
AZZKIKR92

hopefully u removed the friendly fire of the grenades

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TX1138 Author
TX1138

Indeed I have! ;)

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Coolness7
Coolness7

heheh nice

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Magmafusion
Magmafusion

it is nice, but can it desroy aircaraft with it's misilles?

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TX1138 Author
TX1138

Missiles are strictly anti-ground, and are launched in a manner similar to the Comanche's 'Rocket Pods' from Generals.

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justgoaway
justgoaway

No. One of the bad things of this mod.

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TX1138 Author
TX1138

Given the substantial increase in firepower granted through the Electrostatic Flak upgrade protocol, I felt that the Soviets do not need another anti-air unit.

Also note that Soviet units are very specialized, and that having a unit capable of both anti-air and anti-ground goes against the Soviet play style in Red Alert 3. It would create a balancing issue that would require a total restructuring of the Soviet units, and their position within the metagame.


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Magmafusion
Magmafusion

oh i c, at least it's special is better than the old one...

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GriffinZ
GriffinZ

Agreed. RA3 was all about hard counters and uprising just introduced a bunch of jack-of-all-trades units.

+they are katyusha missiles

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devapath
devapath

katyusha? what is that?

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FatalExtinction
FatalExtinction

At first glance i thought it said paper grenades! :|

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Magmafusion
Magmafusion

lol u r funny i almost cried...

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AZZKIKR92
AZZKIKR92

hopefully thegrenades are powerful, cos i remember the grenades werevery effective against infantryonly. against buildings and vehicles, u need like so many reapers...

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Description

Update from previous release. Reapers are now armed with grenade launchers (as opposed to autocannons), with new visual and sound effects.