Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Update from previous release. Reapers are now armed with grenade launchers (as opposed to autocannons), with new visual and sound effects.
The grenades seem smaller than the old ones, but cool man =D
COOL!
please makes grenade more bigger. anyway, looks good
The grenades were ridiculously oversized in Uprising, even by Red Alert standards :S I might increase the size, but only by a little bit.
hopefully u removed the friendly fire of the grenades
Indeed I have! ;)
heheh nice
it is nice, but can it desroy aircaraft with it's misilles?
Missiles are strictly anti-ground, and are launched in a manner similar to the Comanche's 'Rocket Pods' from Generals.
No. One of the bad things of this mod.
Given the substantial increase in firepower granted through the Electrostatic Flak upgrade protocol, I felt that the Soviets do not need another anti-air unit.
Also note that Soviet units are very specialized, and that having a unit capable of both anti-air and anti-ground goes against the Soviet play style in Red Alert 3. It would create a balancing issue that would require a total restructuring of the Soviet units, and their position within the metagame.
oh i c, at least it's special is better than the old one...
Agreed. RA3 was all about hard counters and uprising just introduced a bunch of jack-of-all-trades units.
+they are katyusha missiles
katyusha? what is that?
En.wikipedia.org
At first glance i thought it said paper grenades! :|
lol u r funny i almost cried...
hopefully thegrenades are powerful, cos i remember the grenades werevery effective against infantryonly. against buildings and vehicles, u need like so many reapers...