Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
Due to the effectiveness of the Artillery Emplacements in dealing with enemy forces during the Battle for Brighton Beach, top Allied strategists recommended that the structure be available for construction in the field of battle.
Updated with the heaviest weaponry the Allies have to offer, these structures (nicknamed 'Grand Cannons') are known for their extreme effectiveness against large groups of ground forces. Despite being quite costly at $3000 a piece, sucking huge quantities of power and requiring a Defense Bureau for deployment, the huge blast radius and incredible firepower of the twin Iron Cannons more than make up for its drawbacks.