Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.

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Reaper
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AZZKIKR92
AZZKIKR92 - - 242 comments

how much health does it have roughly? comparable to the apoc?

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Totalshot
Totalshot - - 32 comments

Nowhere near it, obviously. Look at fgs

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TX1138 Author
TX1138 - - 244 comments

Slightly more than a Hammer Tank, actually. But its versatility and speed make up for its armor shortcomings.

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vader333
vader333 - - 619 comments

Does it do more damage now? It sucked real bad in the original against tanks (It should do more damage to BOTH tanks, infantry and aircraft, but have a long delay after firing. That'd be much more practical).

Edit: didn't see that rocket barrage thingy there. Sounds much better now (but it loses it's anti air abilities, which is the whole point of the reaper after its dig in).

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Kriegsherr
Kriegsherr - - 557 comments

pleaaaaase remove the stupid friendly fire form the reaper

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justgoaway
justgoaway - - 8,208 comments

"Reaper all Check up!"

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AZZKIKR92
AZZKIKR92 - - 242 comments

tbh, i was hoping the reaper maintained its AA capabilities, for Soviet AA is lacking compared to Empire and ALlies.

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Chronohawk
Chronohawk - - 283 comments

I beg to differ. I'd argue that Flak Cannons are the best. Rapid fire, and no projectile speed?

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Cjslayer16
Cjslayer16 - - 987 comments

Agreed. And Air anti air does not even have flying projectiles, (the sov mig does though) but thats okay, It works out better that way.

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AZZKIKR92
AZZKIKR92 - - 242 comments

i meant numericaly of course.
Sovs - Bullfrogs, Flak troopers and Migs
Allies- Apollo, Hydrofoil, Jav, Multigunner
Empire - VX, Tengu, Rocket Angel, Sea Wing, Yuriko

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Cjslayer16
Cjslayer16 - - 987 comments

Hmm other teams do have more variations of anti air, each has some serious weak points, yuriko is quite powerful, But she can only attack SO many units at a time :)

To the post below:

Oh Flak weapons get upgraded? that is Much different :) They are fine then :)

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TX1138 Author
TX1138 - - 244 comments

Well, given the effectiveness of the Electrostatic Flak upgrade, I felt that Soviet AA capabilities were sufficient.

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Magmafusion
Magmafusion - - 392 comments

the multigunner is not that powerful anyway...
and the empires missiles should be a bit faster...

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Description

The Reaper is now available as a Tier 3 Soviet unit.

Credit to Bibber for providing the original working code.