Red Alert 3: Revolution's main goal is to provide a more in-depth Red Alert 3 experience, whilst retaining both the unique art style and core gameplay that made Red Alert 3 so enjoyable. The faction diversity that Red Alert 3 provided has been further built on and expanded, with each faction being able to channel their particular strengths with new, updated sets of upgrade protocols. From the Allies' 'Proton Beam Capacitors' upgrade, to the Soviet’s 'Electrostatic Flak' upgrade, you can be sure that the outcome of games will be less decided by who spams the most units, and more on who spends their Security Points the wisest. This mod also aims to enhance the unit graphics, particle systems, weapon effects and visuals throughout the game. Numerous bug fixes, as well as improved sound effects covering everything from unit weapons and explosions, to unit movement and ambient noises will offer Revolution players a Red Alert 3 experience like no other.
The Reaper is now available as a Tier 3 Soviet unit.
Credit to Bibber for providing the original working code.
how much health does it have roughly? comparable to the apoc?
Nowhere near it, obviously. Look at fgs
Slightly more than a Hammer Tank, actually. But its versatility and speed make up for its armor shortcomings.
Does it do more damage now? It sucked real bad in the original against tanks (It should do more damage to BOTH tanks, infantry and aircraft, but have a long delay after firing. That'd be much more practical).
Edit: didn't see that rocket barrage thingy there. Sounds much better now (but it loses it's anti air abilities, which is the whole point of the reaper after its dig in).
pleaaaaase remove the stupid friendly fire form the reaper
"Reaper all Check up!"
tbh, i was hoping the reaper maintained its AA capabilities, for Soviet AA is lacking compared to Empire and ALlies.
I beg to differ. I'd argue that Flak Cannons are the best. Rapid fire, and no projectile speed?
Agreed. And Air anti air does not even have flying projectiles, (the sov mig does though) but thats okay, It works out better that way.
i meant numericaly of course.
Sovs - Bullfrogs, Flak troopers and Migs
Allies- Apollo, Hydrofoil, Jav, Multigunner
Empire - VX, Tengu, Rocket Angel, Sea Wing, Yuriko
Hmm other teams do have more variations of anti air, each has some serious weak points, yuriko is quite powerful, But she can only attack SO many units at a time :)
To the post below:
Oh Flak weapons get upgraded? that is Much different :) They are fine then :)
Well, given the effectiveness of the Electrostatic Flak upgrade, I felt that Soviet AA capabilities were sufficient.
the multigunner is not that powerful anyway...
and the empires missiles should be a bit faster...