Expanded Lore Towns, Raven Rock Edition, is an upcoming mod for Skyrim SE that greatly expands on the lore of Raven Rock in a "what if" idea, with new factions, new architecture, new intrigue and plenty of quests where the player will have the word of say in the outcome of the town. The Imperial Navy, House Hlaalu, the Vormannr Clan, House Redoran and many other factions are coming for a total of 80+ hours of gameplay.

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Layout Development & Lore

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Reborn Towns - Raven Rock Edition
Current Beta Status - 0.50B
(Worldspace & Navmesh)


One important aspect that I've dedicated to the mod is surely the level design, where I wanted to tie it in lore so that everything that is added has a sense. The lore has been built as the city was developed from scratch and upwards to its current status. The original lore regarding the town, as delivered in the Dragonborn DLC is no longer there, and a more expansive history is offered to the player in various books or as planned in the many quests that are to come. The overall vibe of the time wants to evoke something similar to Ebonheart back in TES III - Morrowind, where decades upon decades of Imperial and Dunmer co-existence led to an unique cultural aspect that is not to be ignored. Starting from the Oblivion Crysis and going onwards in time, we'll hear about a few famous people that lived, shaped, died or left Raven Rock.

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The Harbour with Darius' Monument

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A monument dedicated to an Imperial Legion general from Morrowind that shaped and defended Raven Rock during its early settlement from raiders and bandits. A mother holding their weeping children is there to remember of all the fathers that lost their lives in the Bandit Wars of 3£ 319, and during the later Oblivion Crysis that struck Solstheim as a whole. The harbour itself, instead, is a fully serviceable port that offers many services, but the wealth of which depends on the two active mines of ebony and silver within Raven Rock.

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Drescher Lighthouse & Bazaar

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Drescher Lighthouse, named after Drescher Ergalla. He was the son of a Censor from the Empire that lost his life in a shipwreck during his transfer from Seyda Neen to Raven Rock. In the years that followed Drescher shaped the town into what it is nowdays. In typical colonial style, the Lighthouse also serves as archives, where countless books, tomes and ledgers are kept, and where many of the intelectuals gather to read in the evening while shopping and eating at the Bazaar.

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The Watering Hole

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A cheap bar where traders usually await the arrival back home of their trading vessels. The Bazaar is meant as a general roaming area where the player can trade with many merchant men that buy only select items, and while having less money than general stores in town. It is planned that East Empire Trading Company guards will keep security within the promenade of the Ligthouse itself. The Thieves Guild will have two planned side quests in Raven Rock where the player will be tasked in stealing something very important from within The Archives. But before hearing more of our planned stuff, lets grab a cup of mead and go forward!

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The Earthquake of 4£ 5 - Ruins from the Past

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On the outskirts of Raven Rock, while going towards the small nordic hamlet outside the walls, one might see the buildings that belonged to the imperials during the Red Year, and which fell down in a massive earthquake that served as a prequel to the eruption that followed afterwards. A testimony of the devastating power of nature, but also as a testament to the willpower of the citizens of Raven Rock, that slowly rebuilt the town in the century that followed.

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The Nibenay

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After the start of the Civil War in Skyrim, the Empire sent out one of their largest warships to reinforce Raven Rock, and defend from Stormcloak raiders that preyed upon the trading vessels of the East Empire Company. What would happen if Tullius tipped the sword in favour of the Empire while having such a great asset like the Imperial Navy close by a few nautical miles? One would blockade Windhelm in the last battle of the Civil War, and fight from a naval perspective, or if one might support Ulfric, Raven Rock would need to be rid by its Imperial Navy presence.

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And last but not least, a view of the Town Square!

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The project so far

News

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Reborn Towns - Raven Rock Edition
Current Beta Status - 0.50B
(Worldspace & Navmesh)


It is my pleasure to present to you Reborn Towns - Raven Rock Edition, a very big lore expanding mod that first of all retcons what the player usually experiences in the Dragonborn DLC, with RTRRE, all the history is altered from 3£ 330 onwards, right before the Oblivion Crysis and has some points in lore that are tied to the Nerevarine Prophecy as seen in The Elder Scrolls Morrowind. In RTRRE, the Easy Empire Company and the Empire never left the island of Solstheim, since the mine never got depleted and Raven Rock was greatly influenced in history by quite a few famous historical actors that brough wealth and prosperity, while others brough bleak timelines and despair. Due to its strategic location, the Imperial Navy also makes an appearance with its 3rd Sea of Ghosts Flotilla as a faction. The centuries of Imperial, Dunmer and Nord co-settlement in Raven Rock shows its mark, but will some of the known factions want to keep the pre-existing power balance? Or other known or mysterious factions will tend to break that delicate status-quo of things due to the ongoing Civil War in Skyrim?

Visual Department
2K/4K Textures on Demand
New architecture
A concept of Dunmer/Imperial mix

Requirements
SKSE
Frostfall

Audio Department
New SFX for town ambience, its harbor and the wilderness around Raven Rock
AI-voiced NPCs with some human voiced ones for the important NPCs
New OST for Public/Combat and Exploration settings

Factions
Imperial Navy
Imperial Legion
East Empire Trading Company
The Merchants' Guild
House Redoran
House Hlaalu
The Lost House
The Mages Guild
Morag Tong
The Fighters Guild
The Vormannr
Order of the Crimson Moon

Planned Gameplay
Start as a nobody with an alternate start in RTRRE as a commoner or take a ship from Solitude and get shipwrecked on Solstheim losing all your personal items. Find your way to Raven Rock and survive the wilderness.
When you arrive in town, it'll be your choice who to help, or whether you'll leave influence the town's future towards peace, war or total corruption.

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