Expanded Lore Towns, Raven Rock Edition, is an upcoming mod for Skyrim SE that greatly expands on the lore of Raven Rock in a "what if" idea, with new factions, new architecture, new intrigue and plenty of quests where the player will have the word of say in the outcome of the town. The Imperial Navy, House Hlaalu, the Vormannr Clan, House Redoran and many other factions are coming for a total of 80+ hours of gameplay.

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This is my first time presenting this massive project on Moddb for all TESV-SE lovers out there. Reborn Towns, in its Raven Rock edition for now is a comprehensive mod that aims to expand in the lore, visual and audio department with a believable town, that has many intrigues to it, NPCs (which are fully voiced) and many quests and factions to come.

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Reborn Towns - Raven Rock Edition
Current Beta Status - 0.50B
(Worldspace & Navmesh)


It is my pleasure to present to you Reborn Towns - Raven Rock Edition, a very big lore expanding mod that first of all retcons what the player usually experiences in the Dragonborn DLC, with RTRRE, all the history is altered from 3£ 330 onwards, right before the Oblivion Crysis and has some points in lore that are tied to the Nerevarine Prophecy as seen in The Elder Scrolls Morrowind. In RTRRE, the Easy Empire Company and the Empire never left the island of Solstheim, since the mine never got depleted and Raven Rock was greatly influenced in history by quite a few famous historical actors that brough wealth and prosperity, while others brough bleak timelines and despair. Due to its strategic location, the Imperial Navy also makes an appearance with its 3rd Sea of Ghosts Flotilla as a faction. The centuries of Imperial, Dunmer and Nord co-settlement in Raven Rock shows its mark, but will some of the known factions want to keep the pre-existing power balance? Or other known or mysterious factions will tend to break that delicate status-quo of things due to the ongoing Civil War in Skyrim?

Visual Department
2K/4K Textures on Demand
New architecture
A concept of Dunmer/Imperial mix

Requirements
SKSE
Frostfall

Audio Department
New SFX for town ambience, its harbor and the wilderness around Raven Rock
AI-voiced NPCs with some human voiced ones for the important NPCs
New OST for Public/Combat and Exploration settings

Factions
Imperial Navy
Imperial Legion
East Empire Trading Company
The Merchants' Guild
House Redoran
House Hlaalu
The Lost House
The Mages Guild
Morag Tong
The Fighters Guild
The Vormannr
Order of the Crimson Moon

Planned Gameplay
Start as a nobody with an alternate start in RTRRE as a commoner or take a ship from Solitude and get shipwrecked on Solstheim losing all your personal items. Find your way to Raven Rock and survive the wilderness.
When you arrive in town, it'll be your choice who to help, or whether you'll leave influence the town's future towards peace, war or total corruption.

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