R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
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A few questions | Locked | |
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Jun 26 2011 Anchor | ||
Just like to ask the community a few questions as to how to use the Mod ^^; Factions: What is this about? how do you use them? Allies: on the main page it mentioned turanic raiders and another Micro faction :s how would you place them in game? and i dont see why they arent a playable race, Pouk maybe you could fill this one in? Answer: Buildable from the research ship. Winning conditions/starting conditions: No matter what Starting condition i choose i seem to start with a Huge fleet that makes my game lag when it Jumps in, anyway to fix it? this is in skirmish and iv tried changing cap win/lose conditions and iv now found out its when i try to enable factions still need a fix for that, anyone know one? Thats all for now, Thanks in advance ^^ Edit: i have also noticed that the Research ship is completely Red except for the vertical "wings" . is this just me? Edited by: MariusFalix |
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Jun 26 2011 Anchor | ||
Factions: Allies: Research ship: Starting fleets:
So you have a normal Deathmatch, factions turned off, you set the starting fleets to "Default" and you start with a huge fleet? Are you really sure it's not a "Strike Group", "Battle Group" or "Battle Fleet"? |
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Jun 26 2011 Anchor | ||
thank you soo much. also im positive, its only when i try use a faction do i encounter problems with over spawning. |
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Jun 26 2011 Anchor | ||
Isn't it the issue with several motherships for one player? |
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