Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA
After reading 8 chapters from the book "Photoshop CS6 for DUMMIES" and watching some UV mapping tutorials, I am now capable of using several Photoshop features to achieve simple tasks such as digital painting and easy photo enhancements. So here comes my first realistic texture. Its only 40% complete.
Note: The tracks and wheels textures are not mine. They are included in this render to give you an idea of the final product.
I hope you like it
Ideas that can help with texturing are highly appreciated
не плохая модель но цвет не реальный фонарей нет системы штора нет
а нах в генералах фонари и штора? только лишняя нагрузка на движок...
и цвет норм, для города... вообщем модель классная!
is this site turning Russian or what? there is an increase in the number of Russian comments on this mod. Unfortunately, i dont know Russian and google translate is not always accurate
i just replied to dude's comment... :\
I noticed, but I did not understand what he said as Google translates it as follows:
"not a bad model but the color is not real light curtain there is no system"
Dafuq is light curtain and what system ...
your comment translates even worse! try it
curtain there is no system
this is meant "does not has a system of "Shtora"(curtain)"
En.wikipedia.org
well yeah some things are missing such as machine gun, headlights, smoke grenades and shtora system. They will be added later. Thanks for translating it.
Hello work just GORGEOUS.I have a suggestion to make the game more realistic, I propose to make a huge airfield and increase the size of the aircraft and also reduce the size of the infantry !!! You can check out the developers command and conquer generals made a mistake with the size turns out that infantry larger than the art and the planes are small! You can also improve the airfield too short plane does not fly out of the small airport you will be doing with it? =) I almost forgot to tell you why Tunguska bokeh worth Cheshkov flag?
Please tell me what would be the superweapons? If Russia is a nuclear missile, I propose to add extra heavy nuclear machine Topol-M and you will increase the size of a nuclear explosion and that too small?
I can help you to create maps for the fashion and for you
I just do not know how to route a computer bot but I'll try to do it! Nothing else can help hope this is enough?
You can add shapes to the fuel tanks. It's quite significant element, so they could be made from 8-shaped cylinder. Headlights also needed. 3d rollers would look better, than flat bainting on the sides. They could be made from 6-shaped cylinder. If properly textured, they would look well.
Also, I advice to you not to use camo. Generals render makes it look bad ingame.
Sorry my bad english.
Thanks for your input. All tanks on this mod have 3d rollers, this will be fixed soon. yeah fuel tanks are significant, I will make them from 8 cylinders. However I think this camo will look okay in the ZH engine.
You are going to need some dirt and scratches to the texture. Overlay some metal textures from the net to the existing texture to create a base, then use the burn and dodge tools to create scratches and dirt spots on areas you think are most likely to get damaged.
Also color some spots to break the uniform feel of the camo.
This is exactly what needs to be done. I will try to do it soon. I can find my way around metal overlays and scratches but how do I judge what spots need coloring in order to break the uniform feel of the camo?