Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS Clone Anti-Vehicle Squad (view original)
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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Image quality might also be a tad different. Thanks to the Farseer, I'm now using shaders with FoC.

Reply Good karma+4 votes
suerteto
suerteto - - 2,510 comments

To every future moralist reading this, the guest comment that now is missing has nothing to do with GaW:CW mod or team, so please stop PMing me about that. If I have something to say, I will say it with my name on it.

PS:Sergeant Barlex, sorry for spamming the picture, but I have 3 PMs already with accusations, warnings and all kind of **** like that.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Thanks Suerteto, and I'm sorry to hear that. Please let me know if I can do anything.

And something I'd like to make known. When I first started this project of mine, I had a few goals I wanted from things I knew worked. Land similar to TCW 4.0 (and subsequently, GaW), space combat like EaW:Re, a RaW like atmosphere, and some twists of my own thrown on. I'm sorry if people feel like I stole stuff. I just felt like adding another option into the pit.

Reply Good karma+4 votes
titanjwaba
titanjwaba - - 13 comments

when released?!)?!)?!)

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

0.9 will be soon, hopefully. I wanted to release a week or so ago, but stuff got in the way.

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Ennete
Ennete - - 43 comments

now that's a good clone wars, troopers models over there :')

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Thanks, for all the **** Republic Heroes got, they really have good low poly models.

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G.frost
G.frost - - 463 comments

If there's anything I'm against, i will say it with my name on it! Calm down you! Are you trying to do ****...

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CT-2801Shock
CT-2801Shock - - 97 comments

Wow theres a lot of people saying **** here lol

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Description

Sorry for the lack of updates the past couple weeks. I was fairly burnt out from the Republic infantry rehaul, and there was a nasty bug, which was my fault. Word of advice, avoid using variants in XML. You'll hate your life when you have to tear your work apart file by file, line by line when modifying the template XML code.

Anyways, I've been fairly busy lately. Infantry is almost coded, and various changes have been made. I've also been busy rebalancing, and have taken after Jer's recent rebalances. Everything is getting double hull strength, and shields, and everything does %50 less damage in addition to the past shield/armor rebalance for fighters. I've also halved the amount of squadrons something will deploy, removed the particles on fighter squadron lasers, and reduced population to 50 for performance gains.

All unit companies have also been redesigned to be more realistic. In addition to the signature unit(s) of the company, everything will now have some form of commanding officer and mixture of general escort carbine/riflemen clones.