Rainy Days is an exciting story driven map for the first person shooter Crysis. It thrusts players into an exciting story driven mod with teamfights and rain scenario. Our dream was to build a map like it existed in our fantasy, it was a hard way but I think in a few months we are going to release it :D. Read More...
fter I finished my first map The Harbour I'm working now together with Hamers, Pat21 and Jaco_E at the next level.
They'll help me with the FlowGraphs (Hamers), Cutscenes (Pat21) and the AI navigation (Jaco_E).
The four most important features are the story, the rain scenario, the teamfights and the different gameplay parts.
I have written about 11 pages of dialogs an they all will be synchronised, but only in german with english subtitles.
By comparison - the harbour has only one page.
The map will be played in a big valley with banana plantations in the centre. You start in a cave, before a huge waterfall plunges into the depths of the valley. After leaving the cave, you are in the valley, but you first go separate ways from your team because of a special assignment, but later you regroup in the banana plantations.
You will fight alongside Major Cafferty and the Marines under his command. I think it's important that the player has access to a variety of gameplay situations, so there will be a tank battle, and a short stealth mission too.
ainy Days will not be like a normal singleplayer map, (Which is basically running across the island and killing all the enemies), it would be more like my first map ''The Harbour''.
It should include something special with the team battles and the rain scenario. There will be nice level design and very good gameplay, unlike other maps where is an awesome amount of Level design, but it does not have any exciting gameplay situations.
onths ago we started an alpha test with a few people from Crymod.com and Crysis-hq.de
Most of them are enthused and we got some great feedback to improve the level and fix the bugs.
quote: Originally posted by VengenceBot
definitly worth the wait! the level design is superb!
quote: Originally posted by Jodob
It's ingenious how they create such an absorbing atmosphere by using the normal assests like palms or banana plantages... The interaction with the NPC's and the world is very dynamically...
quote: Originally posted by Dxslayer
... you guys really did make the atmosphere depressing, especially after that one scene
I'm always be happy about feedback. ;D
of the Rainy Days trilogy began in a harbour in the night. In Rainy Days you played from the morning to the midday. With Wreckage we're going back to the roots and after a long day for Nomad and Major Cafferty they'll fight for their live in a harbour again!
That's it for todays update, we love to hear your feedback and stay tuned for more. :)
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