You can't remember who you are. This place doesn't seem familiar to you. You are trying to escape from your enemies, but the only way to get out is downstairs. To the deepest underground.


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Rabbit Hole: the bottom

Today I deciced that it was the time to create a moddb profile for Rabbit Hole: the bottom. It continues the plot of the original Rabbit Hole but I have a lot more ambitious plans for it.

Rabbit Hole: the bottom starts where the original mod ends - in the cage. The player falls down with it and finds himself in the dark cave deep below the surface.

The cave The cave

The mod will be less focuced on combat but more on a horror atmosphere and story. It will feature a rich storyline and will be a lot more spectacular, than the original Rabbit Hole was. Though it still takes place in the undergrounds, the visual aspects of the mod will be very strong, like highly detailed caves, epic underground vistas and a giant lovecraftian styled city. In order to add variety to the gameplay I plan to add some human enemies with firearms (not combine soldiers) and they will be an important part of the story. And of course the will be new music. It's going to be dark ambient mostly but there will be melodic tracks also.

I'm going to use Source SDK 2013 instead of ep2 platform for it.

I can't say how long it will take to develop this mod. I hope it's going to be faster this time.

The cave The cave

Current progress: the raw version of the first map is almost ready. You can look at some screenshots in the images section. Though I still need to make and add some more props there.

So fell free to track this page if you want to get news of the development progress.

Rabbit Hole: the bottom

Rabbit Hole: the bottom

News 4 comments

I started to work on a sequel - Rabbit Hole: the bottom. It continues the plot of the original Rabbit Hole but I have more ambitious plans for it.

Rabbit Hole Released!

Rabbit Hole Released!

News 8 comments

Rabbit Hole is released! Includes English and Russian subtitles.

Progress and release date confirmation

Progress and release date confirmation

News

Rabbit Hole is going to be released on July 15th as planned.

Status and release date

Status and release date

News

It's been a long time since I started to work on this mod. The beginning was in 2009, I think. The second approach was in 2011. There were two things...

RSS Files
Rabbit Hole Soundtrack

Rabbit Hole Soundtrack

Music

The extended version of Rabbit Hole soundtrack, including a bonus track.

Rabbit Hole

Rabbit Hole

Full Version 1 comment

Rabbit Hole is finally released! Requires HL2 EP 2 to play, extract to your steam/steamapps/sourcemods folder, then restart steam. Includes english and...

Comments  (0 - 10 of 23)
lolhighscientists
lolhighscientists

I can't play this, it's saying it's missing the executable.

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Poren-Mordecai
Poren-Mordecai

Are you making plan to part 2 _PuLSaR_

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isuckinthis
isuckinthis

Wow this was great, there was a certain part that I won' t spoil but I knew this was something special right there and then. Good mindfuck ;) and great sounds!

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_PuLSaR_ Creator
_PuLSaR_

Good news: I started to work on a sequel

Reply Good karma+6 votes
ghostings
ghostings

Godspeed

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flippedoutkyrii
flippedoutkyrii

Awesome! I'm looking forward to it! :D

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ghostings
ghostings

Very nice work. I do sincerely hope for a sequel if possible. This mod was extra scary for me too since I didn't remember downloading it, so playing it was a deep dive into the unknown.

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norton2
norton2

Wow, nice job. What was that at the ending ? Got me thinking. This looks very nostalgic to me and a lot like some Quake 1 levels, what with the very last part when you almost arrive at the underground cemetery. I like the fact that it's just action packed and don't really bother up too much with stuff like a plot, which fits just fine in the way it is, for you need to start running around and do something to avoid getting killed. Good job.

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_PuLSaR_ Creator
_PuLSaR_

Thanks. The ending, well, that's a transition to the next part if I make a sequel and that will be explained there. As for Quake-styled visuals, you're right, I made Quake1 levels before this and I really enjoyed that. I wanted to try a different game to map for. Source provides more freedom to work with sound for me.

Reply Good karma+3 votes
_PuLSaR_ Creator
_PuLSaR_

Here's one of the tracks that didn't get into the mod, but was expanded to a full lenth track: Youtube.com

Reply Good karma+2 votes
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