You can't remember who you are. This place doesn't seem familiar to you. You are trying to escape from your enemies, but the only way to get out is downstairs. To the deepest underground.
Rabbit Hole: the bottom starts where the original mod ends - in the cage. The player falls down with it and finds himself in the dark cave deep below the surface.
The mod will be less focuced on combat but more on a horror atmosphere and story. It will feature a rich storyline and will be a lot more spectacular, than the original Rabbit Hole was. Though it still takes place in the undergrounds, the visual aspects of the mod will be very strong, like highly detailed caves, epic underground vistas and a giant lovecraftian styled city. In order to add variety to the gameplay I plan to add some human enemies with firearms (not combine soldiers) and they will be an important part of the story. And of course the will be new music. It's going to be dark ambient mostly but there will be melodic tracks also.
I'm going to use Source SDK 2013 instead of ep2 platform for it.
I can't say how long it will take to develop this mod. I hope it's going to be faster this time.
Current progress: the raw version of the first map is almost ready. You can look at some screenshots in the images section. Though I still need to make and add some more props there.
So fell free to track this page if you want to get news of the development progress.
Rabbit Hole is going to be released on July 15th as planned.
It's been a long time since I started to work on this mod. The beginning was in 2009, I think. The second approach was in 2011. There were two things...
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